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- <?php
- namespace App\Services;
- use App\Constants\StepStatus;
- use App\Models\Config;
- use App\Models\Game;
- use App\Models\Room;
- use App\Models\RoomUser;
- use App\Models\User;
- use App\Models\UserGame;
- use App\Models\Wallet;
- use Telegram\Bot\Api;
- use Telegram\Bot\Exceptions\TelegramSDKException;
- use Illuminate\Support\Facades\Cache;
- use Carbon\Carbon;
- use Illuminate\Support\Facades\Log;
- //房间服务
- class RoomService
- {
- public static function model(): string
- {
- return Room::class;
- }
- public static function enum(): string
- {
- return '';
- }
- public static function getWhere(array $search = []): array
- {
- $where = [];
- if (isset($search['id']) && !empty($search['id'])) {
- $where[] = ['id', '=', $search['id']];
- }
- if (isset($search['member_id']) && !empty($search['member_id'])) {
- $where[] = ['member_id', '=', $search['member_id']];
- }
- if (isset($search['room_id']) && !empty($search['room_id'])) {
- if(isset($search['like_room_id']) && $search['like_room_id'] == true){
- $where[] = ['room_id', 'like', '%' . $search['room_id'] . '%'];
- }else{
- $where[] = ['room_id', '=', $search['room_id']];
- }
- }
- if (isset($search['old_room_id']) && !empty($search['old_room_id'])) {
- $where[] = ['old_room_id', '=', $search['old_room_id']];
- }
- if (isset($search['base_score']) && !empty($search['base_score'])) {
- $where[] = ['base_score', '=', $search['base_score']];
- }
- if (isset($search['not_status']) && $search['not_status'] != '') {
- $where[] = ['status', '<>', $search['not_status']];
- }
- if (isset($search['status']) && $search['status'] != '') {
- $where[] = ['status', '=', $search['status']];
- }
- return $where;
- }
- public static function findOne(array $search): ?Room
- {
- return self::model()::where(self::getWhere($search))->first();
- }
- public static function findAll(array $search = [])
- {
- return self::model()::where(self::getWhere($search))->get();
- }
- public static function paginate(array $search = [])
- {
- $limit = isset($search['limit']) ? $search['limit'] : 10;
- $paginator = self::model()::where(self::getWhere($search))
- ->orderBy('created_at', 'desc')
- ->paginate($limit);
- return ['total' => $paginator->total(), 'data' => $paginator->items()];
- }
- private $telegram;
- public function __construct(Api $tg)
- {
- $this->telegram = $tg;
- }
- public static function getGameIdMessage($chatId, $gameName, $messageId)
- {
- $text = "请设置游戏ID\n";
- $keyboard = [];
- $ug = UserGame::where('member_id', $chatId)
- ->where('game_name', $gameName)->first();
- if ($ug) {
- $text = "游戏ID:{$ug->game_id}\n";
- $text .= "-------------------\n";
- $text .= "请确认或直接输入新的游戏ID\n";
- $keyboard[] = [['text' => '确认', 'callback_data' => "inputGameID@@{$ug->game_id}"]];
- }
- $text .= "❓如何获取我的ID\n";
- $text .= "1.登录微信小程序:如 财神十三张\n";
- $text .= "2.登录成功后,点击用户头像,查看我的资料\n";
- $text .= "3.复制对应的ID\n";
- $data = [
- 'chat_id' => $chatId,
- 'text' => $text
- ];
- if ($messageId) {
- $data['message_id'] = $messageId;
- Cache::put("{$chatId}_GAME_ID_MESSAGE_ID", $messageId);
- }
- if ($keyboard) {
- $data['reply_markup'] = json_encode(['inline_keyboard' => $keyboard]);
- }
- return $data;
- }
- //提前开始游戏
- public function start($chatId, $roomId, $messageId)
- {
- $room = Room::where('room_id', $roomId)->first();
- if ($room->status != 1) {
- return [['chat_id' => $chatId, 'text' => '已经开始,无需重复开始', 'message_id' => $messageId]];
- }
- $list = RoomUser::where('room_id', $roomId)->get();
- if (count($list) < 2) {
- return [['chat_id' => $chatId, 'text' => '最少需要2人才可以开始游戏']];
- }
- $readyCount = RoomUser::where('room_id', $roomId)->where('status', 1)->count();
- if ($readyCount != count($list)) {
- return [['chat_id' => $chatId, 'text' => '还有人员未准备,请等待所有人员准备']];
- }
- $room->status = 2;// 游戏中
- $room->save();
- RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中
-
- foreach ($list as $item) {
- $text = "✅ 房主提前开始游戏 \n";
- $text .= "房号 {$room->room_id} \n";
- $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";
- $arr[] = [
- 'chat_id' => $item->member_id,
- 'text' => $text
- ];
- if ($item->member_id == $chatId) {
- $arr[] = $this->gameHome($roomId, $item->member_id, $messageId);
- } else {
- $arr[] = $this->gameHome($roomId, $item->member_id);
- }
- }
- return $arr;
- }
- //返回游戏首页
- public function gameHome($roomId, $chatId, $messageId = null)
- {
- $ru = RoomUser::where('member_id', $chatId)
- ->where('room_id', $roomId)->first();
- if (!$ru->game_id) {
- $room = Room::where('room_id', $roomId)->first();
- $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);
- Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);
- return $data;
- }
- $room = Room::where('room_id', $roomId)->first();
- $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId);
- $data['chat_id'] = $chatId;
- if ($messageId != null) $data['message_id'] = $messageId;
- Cache::delete(get_step_key($chatId));
- return $data;
- }
- //获取最终的房间信息和确认按钮
- private function getCreateButton($room, $chatId)
- {
- $text = "房间信息\n";
- $text .= "🗂 {$room->game_name} {$room->participants}人 {$room->rounds}局\n";
- $text .= "房间号:{$room->room_id}\n";
- $text .= "底分:{$room->base_score} USDT\n";
- $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";
- $text .= "\n";
- $keyboard[] = [
- ['text' => '创建', 'callback_data' => 'room@@done'],
- ['text' => '❌取消', 'callback_data' => "games@@cancel"]
- ];
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- }
- /**
- * 获取游戏房间信息和房间的操作按钮
- * @param $roomId string 房间ID
- * @param $isHouseOwner bool 是否是房主
- *
- */
- public function getGameInfo($room, $chatId, $isHouseOwner, $text = '')
- {
- if($isHouseOwner){
- $text .= "游戏:{$room->game_name} {$room->rounds}局 房号:{$room->room_id} \n";
- }else{
- $text .= "游戏:{$room->game_name} {$room->rounds}局 \n";
- }
- $text .= "底分:{$room->base_score} USDT\n";
- $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";
- $text .= "人数:{$room->participants}人\n";
- $text .= "{$room->introduction}\n";
- $text .= "\n";
- $text .= "----------------------------------------------\n";
- $text .= "\n";
- $text .= "‼️1.开始游戏前,非房主请点击准备,房主等待\n大家准备后,点击开始游戏。\n";
- $text .= "‼️2.游戏结束后,请务必上传双方和第三方的战\n绩截图。如出现争议,平台将以三方截图为依据\n进行审核,以确保比赛的公平与公正\n";
- // $text .= "‼️3.请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";
- $keyboard = $this->getGameKeyboard($room->room_id, $chatId, $isHouseOwner);
- return [
- 'text' => $text,
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- }
- //获取选择底分的按钮列表
- private function getChooseBaseScoreMsg()
- {
- $config = Config::where('field', 'base_score')->first();
- $baseScore = json_decode($config->val, true);
- $keyboard = [];
- foreach ($baseScore as $item) {
- if (count($keyboard) == 0) {
- $keyboard = [[
- ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item],
- ]];
- } else {
- if (count($keyboard[count($keyboard) - 1]) >= 3) $keyboard[] = [];
- $keyboard[count($keyboard) - 1][] = ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item];
- }
- }
- return $keyboard;
- }
- private function getGameKeyboard($roomId, $chatId, $isHouseOwner)
- {
- $keyboard = [
- [
- ['text' => '准备', 'callback_data' => "games@@ready{$roomId}"],
- ['text' => '人员/状态', 'callback_data' => "games@@status{$roomId}"],
- ],
- ];
- $ru = RoomUser::where('room_id', $roomId)->where('member_id', $chatId)
- ->first();
- if ($ru->status != 0) {
- $keyboard[0][0]['text'] = "✅ 已准备";
- $keyboard[0][0]['callback_data'] = "games@@readyS";
- }
- $room = Room::where('room_id', $roomId)->first();
- if ($room->status == 2) {
- if (in_array($ru->status, [2, 3])) {
- $keyboard[] = [['text' => '结算游戏', 'callback_data' => "games@@settle{$roomId}"]];
- } else if (in_array($ru->status, [0, 1])) {
- $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]];
- }
- } else if (in_array($room->status, [0, 1])) {
- if ($isHouseOwner) {
- $keyboard[] = [
- ['text' => '解散', 'callback_data' => "games@@Disband{$roomId}"],
- ['text' => '开始游戏', 'callback_data' => "games@@start{$roomId}"],
- ];
- } else {
- $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]];
- }
- }
- return $keyboard;
- }
- //人员状态
- public function userStatus($roomId, $chatId, $messageId)
- {
- $list = RoomUser::where('room_id', $roomId)
- ->orderBy('id')
- ->get();
- if (count($list) == 0) {
- return [
- 'chat_id' => $chatId,
- 'text' => '房间不存在,请先创建房间'
- ];
- }
- $status = ['待准备', '已准备', '游戏中', '待结算', '已结算'];
- $text = "编号 角色 状态 游戏ID\n";
- foreach ($list as $index => $item) {
- $no = $index + 1;
- $gameId = $item->game_id;
- if (!$gameId) $gameId = '-------';
- if ($no == 1) {
- $text .= "{$no} 房主 {$status[$item->status]} {$gameId}\n";
- // $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t房主\n";
- } else {
- $text .= "{$no} 玩家 {$status[$item->status]} {$gameId}\n";
- // $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t玩家\n";
- }
- }
- $keyboard = [
- [
- ['text' => '返回', 'callback_data' => "games@@home{$roomId}"],
- ],
- ];
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'parse_mode' => 'Markdown',
- 'message_id' => $messageId,
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- }
- //准备
- public function ready($roomId, $chatId, $messageId)
- {
- $ru = RoomUser::whereIn('status', [0, 1, 2, 3])
- ->where('member_id', $chatId)
- ->where('room_id', $roomId)
- ->first();
- if (!$ru) {
- return [[
- 'chat_id' => $chatId,
- 'text' => "❌您还没有选择房间,请先通过在线房间进入房间"
- ]];
- }
- if (in_array($ru->status, [2, 3])) {
- return [[
- 'chat_id' => $chatId,
- 'text' => "❌您已在游戏中,无需准备"
- ]];
- }
- Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);
- if (!$ru->game_id) {
- $room = Room::where('room_id', $roomId)->first();
- $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);
- return [$data];
- }
-
- $room = Room::where('room_id', $roomId)->first();
- $ru->status = 1;
- $arr = [];
- if ($room->status == 2) {
- $ru->status = 2;
- $text = "✅ 游戏已开始 \n";
- $text .= "房号 {$room->room_id} \n";
- $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";
- $arr[] = [
- 'chat_id' => $chatId,
- 'text' => $text
- ];
- }
- $ru->save();
- $ready = RoomUser::where('room_id', $roomId)->where('status', 1)->count();
-
- $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId);
- $data['chat_id'] = $chatId;
- $data['message_id'] = $messageId;
- $arr[] = $data;
- if ($room->participants == $ready) {
- $list = RoomUser::where('room_id', $roomId)->get();
- $room->status = 2;// 游戏中
- $room->save();
- RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中
- foreach ($list as $item) {
- $text = "✅ 所有人员都已准备,自动开始游戏 \n";
- $text .= "房号 {$room->room_id} \n";
- $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";
- $arr[] = [
- 'chat_id' => $item->member_id,
- 'text' => $text
- ];
- if ($item->member_id == $chatId) {
- $arr[] = $this->gameHome($roomId, $item->member_id, $messageId);
- } else {
- $arr[] = $this->gameHome($roomId, $item->member_id);
- }
- }
- }
- return $arr;
- }
- //玩家加入房间
- public function join($chatId, $roomId, $messageId = null)
- {
- $room = Room::where('room_id', $roomId)->first();
- if (!$room) {
- return [[
- 'chat_id' => $chatId,
- 'text' => '❌ 房间已关闭,请重新选择房间!'
- ]];
- }
- if ($room->status !== 1 && $room->status !== 2) {
- return [[
- 'chat_id' => $chatId,
- 'text' => '❌ 房间已开始游戏,请重新选择房间!'
- ]];
- }
- if($room->status == 2 && !$room->midway){
- return [[
- 'chat_id' => $chatId,
- 'text' => '❌ 房间已开始游戏,不允许中途加入!'
- ]];
- }
- $wallet = Wallet::where('member_id', $chatId)->first();
- $zuiDi = $room->base_score * 100;
- if ($wallet->available_balance < $zuiDi) {
- return [[
- 'chat_id' => $chatId,
- 'text' => "❌您选择的是:{$room->base_score}USDT的房间,最低余额:{$zuiDi}USDT\n请重新选择或充值余额!"
- ]];
- }
- $ru = RoomUser::whereIn('status', [0, 1, 2, 3])
- ->where('member_id', $chatId)
- ->first();
- if ($ru) {
- if ($room->join_count >= $room->participants && $ru->member_id != $chatId) {
- return [[
- 'chat_id' => $chatId,
- 'text' => '❌加入失败,房间人数已满'
- ]];
- }
- $text = '';
- if ($room->room_id !== $ru->room_id) {
- $text .= "❌加入失败,您已经加入了其他房间,\n以下是您加入的房间信息\n";
- $text .= "\n";
- $text .= "------------------------------\n";
- $text .= "\n";
- $room = Room::where('room_id', $ru->room_id)->first();
- }
- $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text);
- $data['chat_id'] = $chatId;
- $data['message_id'] = $messageId;
- return [$data];
- }
- $user = User::where('member_id', $chatId)->first();
- $ru = new RoomUser();
- $ru->room_id = $room->room_id;
- $ru->member_id = $chatId;
- $ru->first_name = $user->first_name;
- $ru->status = 0;
- $ru->save();
- $room->join_count += 1;
- $room->save();
- $arr = [];
- $list = RoomUser::where('room_id', $ru->room_id)->where('member_id', '<>', $chatId)->get();
- foreach ($list as $item) {
- $arr[] = [
- 'chat_id' => $item->member_id,
- 'text' => "新用户进入房间",
- ];
- if ($room->join_count == $room->participants) {
- $arr[] = [
- 'chat_id' => $item->member_id,
- 'text' => "房间已满员,请所有玩家准备",
- ];
- }
- }
- $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);
- Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);
- $arr[] = $data;
- return $arr;
- }
- /**
- * 取消创建房间
- * @param $chatId
- * @throws TelegramSDKException
- */
- public function cancel($chatId, $messageId)
- {
- Room::where('status', 0)
- ->where('member_id', $chatId)->delete();
- return [
- 'chat_id' => $chatId,
- 'text' => '🚫游戏创建流程已取消',
- 'message_id' => $messageId
- ];
- }
- public function exit($data, $chatId, $messageId)
- {
- $roomId = preg_replace('/^games@@exit/', '', $data);
- $roomId = intval($roomId);
- $room = Room::where('room_id', $roomId)->first();
- if (!$room) return ['chat_id' => $chatId, 'text' => '房间已解散,无需退出'];
- $ru = RoomUser::where('room_id', $roomId)
- ->where('member_id', $chatId)->first();
- if (!$ru) {
- return ['chat_id' => $chatId, 'text' => '不在房间内,无需退出'];
- }
- if ($ru->member_id == $room->member_id) {
- return ['chat_id' => $chatId, 'text' => '房主不可退出房间'];
- }
- if (!in_array($room->status, [1, 2]) || !in_array($ru->status, [0, 1])) {
- return ['chat_id' => $chatId, 'text' => '游戏已开局,退出失败'];
- }
- $ru->delete();
- $room->join_count -= 1;
- $room->save();
- $data = (new OnLineService())->getList($chatId, null, 1);
- $data['message_id'] = $messageId;
- return $data;
- // return [
- // 'chat_id' => $chatId,
- // 'text' => "已退出房间",
- // 'message_id' => $messageId
- // ];
- }
- /**
- * 解散房间
- * @return array
- */
- public function disband($roomId, $chatId, $messageId)
- {
- $room = Room::whereIn('status', [0, 1, 2, 3])
- ->where('member_id', $chatId)
- ->where('room_id', $roomId)
- ->first();
- if (!$room) {
- return [[
- 'chat_id' => $chatId,
- 'text' => '房间不存在,请先创建房间 /room',
- 'message_id' => $messageId
- ]];
- } else {
- if (in_array($room->status, [2, 3])) {
- return [[
- 'chat_id' => $chatId,
- 'text' => '游戏已开始,不可解散房间'
- ]];
- }
- $list = RoomUser::where('room_id', $room->room_id)->get();
- $arr = [];
- foreach ($list as $item) {
- $a = [
- 'chat_id' => $item->member_id,
- 'text' => "❌房主已解散房间",
- ];
- if ($item->member_id == $room->member_id) {
- $a['message_id'] = $messageId;
- }
- $arr[] = $a;
- }
- $room->delete();
- RoomUser::where('room_id', $room->room_id)->delete();
- return $arr;
- }
- }
- /**
- * 设置游戏ID
- * @param $chatId string 用户的tg ID
- * @param $array array 设置房间号的前缀【房间号】
- * @throws TelegramSDKException
- */
- public function setGameID($chatId, $gameId, $messageId)
- {
- if (!preg_match('/^\d+$/', $gameId)) return [['chat_id' => $chatId, 'text' => '输入错误,请发送游戏ID', 'reply_to_message_id' => $messageId]];
- $ru = RoomUser::where('member_id', $chatId)
- ->where('status', 0)->first();
- if (!$ru) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]];
- $room = Room::where('room_id', $ru->room_id)->whereIn('status', [0, 1, 2])->first();
- if (!$room) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]];
- $ru->game_id = $gameId;
- $ru->save();
- if ($room->status != 2) {
- $room->status = 1;
- $room->save();
- }
- UserGame::updateOrCreate(
- ['member_id' => $chatId, 'game_name' => $room->game_name],
- ['game_id' => $gameId]
- );
- $notice = null;
- $text = "";
- if ($chatId == $room->member_id) {
- $notice = ChannelService::createRoomNotice($room->room_id);
- $text = "✅ 房间创建成功\n";
- $text .= "\n";
- }
- $messageId1 = Cache::get("{$chatId}_GAME_ID_MESSAGE_ID", $messageId);
- Cache::delete("{$chatId}_GAME_ID_MESSAGE_ID");
- $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text);
- $data['chat_id'] = $chatId;
- if ($messageId1) $data['message_id'] = $messageId1;
- Cache::delete(get_step_key($chatId));
- if ($notice) return [$data, $notice];
- return [$data];
- }
- /** 确认创建房间
- * @param $chatId
- * @return array
- */
- public function done($chatId, $messageId)
- {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) return [['chat_id' => $chatId, 'text' => '房间不存在,请先创建房间 /room', 'message_id' => $messageId]];
- $text = "";
- if ($room->room_id == '') $text = '请设置房间号';
- if ($room->base_score == 0) $text = '请选择底分';
- if ($room->participants == 0 || $room->rounds == 0) $text = '请设置人数/局数';
- if ($text) return [['chat_id' => $chatId, 'text' => $text]];
- $user = User::where('member_id', $chatId)->first();
- $ru = new RoomUser();
- $ru->room_id = $room->room_id;
- $ru->member_id = $chatId;
- $ru->status = 0;
- $ru->first_name = $user->first_name;
- $ru->save();
- $room->join_count += 1;
- $room->save();
- $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);
- Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);
- Cache::delete("{$chatId}_BASE_SCORE");
- return [$data];
- }
- //设置游戏介绍
- public function setIntroduction($chatId, $introduction, $messageId)
- {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId];
- $room->introduction = $introduction;
- $room->save();
- Cache::delete(get_step_key($chatId));
- $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- $res = $this->getCreateButton($room, $chatId);
- $res['message_id'] = $messageId1;
- return $res;
- }
- /**
- * 设置人数和局数
- * @param $chatId string 用户的tg ID
- * @param $array array 设置房间号的前缀【房间号】
- * @throws TelegramSDKException
- */
- public function setNumberOfGames($chatId, $array, $messageId)
- {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId];
- if (count($array) != 2) return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId];
- $array[0] = intval($array[0]);
- $array[1] = intval($array[1]);
- if (!is_int($array[1]) || $array[1] < 1) {
- return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏局数', 'reply_to_message_id' => $messageId];
- }
- if (!is_int($array[0]) || $array[0] < 2) {
- return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId];
- }
- $room->participants = $array[0];
- $room->rounds = $array[1];
- $room->save();
- // $text = "{$room->game_name} {$room->participants}人 {$room->rounds}局\n";
- // $text .= "房间号:{$room->room_id}\n";
- // $text .= "底分:{$room->base_score} USDT\n";
- // $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";
- // $text .= "-------------------\n";
- // $text .= "请输入游戏介绍\n";
- // $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- // Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_INTRODUCTION);
- // Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId1);
- // return [
- // 'chat_id' => $chatId,
- // 'text' => $text,
- // 'message_id' => $messageId1,
- // 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])
- // ];
- Cache::delete(get_step_key($chatId));
- $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- $res = $this->getCreateButton($room, $chatId);
- $res['message_id'] = $messageId1;
- return $res;
- }
- /**
- * 设置房间号
- * @param $chatId string 用户的tg ID
- * @param $roomId string 房间号
- * @throws TelegramSDKException
- */
- public function setNum($chatId, $roomId, $messageId)
- {
- if (!preg_match('/^\d+$/', $roomId)) return ['chat_id' => $chatId, 'text' => '房间号错误', 'reply_to_message_id' => $messageId];
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"];
- $isRoom = Room::where('room_id', $roomId)
- ->where('room_id', '<>', $roomId)
- ->first();
- if ($isRoom) return ['chat_id' => $chatId, 'text' => '房间号已存在,请检查房间号', 'reply_to_message_id' => $messageId];
- $room->room_id = $roomId;
- $room->old_room_id = $roomId;
- $room->save();
- Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_NUM);
- $text = "游戏:{$room->game_name}\n";
- $text .= "底分:{$room->base_score} USDT\n";
- $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";
- $text .= "房间号:$roomId\n";
- $text .= "-------------------\n";
- $text .= "请输入游戏人数和局数\n";
- $text .= "例如:4人5局\n";
- $text .= "那么请发送:4/5\n";
- $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'message_id' => $messageId1,
- 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])
- ];
- }
- public function setGameName($chatId, $gameName, $messageId)
- {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) {
- return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId];
- }
- $room->game_name = $gameName;
- $room->save();
- Cache::put(get_step_key($chatId), StepStatus::INPUT_MIDWAY);
- $text = "游戏:{$room->game_name}\n";
- $text .= "底分:{$room->base_score} USDT\n";
- $text .= "-------------------\n";
- $text .= "请选择是否允许中途加入游戏\n";
- $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'message_id' => $messageId1,
- 'reply_markup' => json_encode(['inline_keyboard' => [[
- ['text' => '✅ 允许', 'callback_data' => "setGameMidway@@1"],
- ['text' => '❌ 不允许', 'callback_data' => "setGameMidway@@0"]
- ], [['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])
- ];
- }
- /**
- * 设置游戏是否允许中途加入
- * @param $chatId 用户TG ID
- * @param $midway 中途加入 1允许 0 不允许
- * @param $messageId 消息ID
- * @throws TelegramSDKException
- */
- public function setGameMidway($chatId, $midway, $messageId)
- {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) {
- return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId];
- }
- $room->midway = $midway;
- $room->save();
- Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_ID);
- $text = "游戏:{$room->game_name}\n";
- $text .= "底分:{$room->base_score} USDT\n";
- $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";
- $text .= "-------------------\n";
- $text .= "请发送三方游戏的房间号码";
- $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'message_id' => $messageId1,
- 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])
- ];
- }
- /**
- * 选择房间低分
- * @param $chatId
- * @throws TelegramSDKException
- */
- public function setMin($data, $chatId, $messageId)
- {
- $roomMin = preg_replace('/^roomMin@@/', '', $data);
- $roomMin = intval($roomMin);
- $user = User::where('member_id', $chatId)->first();
- $zuiDi = $roomMin * 100;
- $wallet = Wallet::where('member_id', $chatId)->first();
- if ($wallet->available_balance < $zuiDi) {
- $text = "👤 {$user->first_name}({$user->member_id})\n";
- $text .= "\n";
- $text .= "💰钱包余额\n";
- $temp = floatval($wallet->available_balance);
- $text .= "USDT:{$temp}\n";
- $text .= "\n";
- $text .= "您创建的是{$roomMin}USDT的房间,最低余额{$zuiDi}USDT,请重新选择或充值余额后再创建房间!\n";
- return ['chat_id' => $chatId, 'text' => $text];
- } else {
- $room = Room::where('status', 0)->where('member_id', $chatId)->first();
- if (!$room) {
- return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"];
- }
- $room->base_score = $roomMin;
- $room->save();
- $text = "底分:{$roomMin} USDT\n";
- $text .= "-------------------\n";
- $text .= "请选择游戏";
- $games = Game::all();
- $keyboard = [];
- foreach ($games as $index => $item) {
- if ($index % 2 == 0) {
- $keyboard[] = [['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"]];
- } else {
- $keyboard[count($keyboard) - 1][] = ['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"];
- }
- }
- if (count($keyboard[count($keyboard) - 1]) > 1) {
- $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]];
- } else {
- $keyboard[count($keyboard) - 1][] = ['text' => '❌取消', 'callback_data' => "games@@cancel"];
- }
- // Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_NAME);
- Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId);
- return [
- 'chat_id' => $chatId,
- 'text' => $text,
- 'message_id' => $messageId,
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- }
- }
- /**
- * 创建房间
- * @param $chatId
- * @throws TelegramSDKException
- */
- public function create($chatId)
- {
- $room = Room::whereIn('status', [0, 1, 2, 4])
- ->where('member_id', $chatId)->first();
- $ru = RoomUser::where('member_id', $chatId)
- ->whereIn('status', [0, 1, 2, 3])->first();
- if (($room && $room->status !== 0) || $ru) {
- return ['chat_id' => $chatId, 'text' => "您有未结算对局,禁止创建房间"];
- }
- if (!$room) {
- $room = new Room();
- $room->member_id = $chatId;
- $room->game_name = '';
- $room->save();
- }
- $keyboard = $this->getChooseBaseScoreMsg();
- $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]];
- return [
- 'chat_id' => $chatId,
- 'text' => "👇请选择你房间底分",
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- }
- /**
- * 重置房间号
- * @param $roomId string 房间号
- */
- public static function resetRoomId($roomId)
- {
- $num = self::model()::where('old_room_id', $roomId)->count();
- $room = Room::where('room_id', $roomId)->first();
- $newRoomId = $roomId . '_' . $num;
- if ($room) {
- $room->room_id = $newRoomId;
- $room->save();
- }
- RoomUser::where('room_id', $roomId)->update(['room_id' => $newRoomId]);
- return $newRoomId;
- }
- /**
- * @description: 结算通知
- * @return {*}
- */
- public static function noticeSettle()
- {
- try {
- $time = Carbon::now()->subMinutes(20)->format('Y-m-d H:i:s');
- $roomList = self::model()::where('status', 2)
- ->where('settle_status', 0)
- ->where('updated_at', '<', $time)
- ->get();
- $telegram = new Api(config('services.telegram.token'));
- foreach ($roomList as $room) {
- try {
- $list = RoomUser::where('room_id', $room->room_id)
- ->where('status', 2)
- ->get();
- if ($list->isEmpty()) continue;
- $text = "❗️房间号:{$room->room_id} \n";
- $text .= "‼️您有待结算的游戏,请及时进行结算。\n";
- foreach ($list as $item) {
- try {
- $keyboard = [[
- ['text' => '结算游戏', 'callback_data' => "games@@settle{$room->room_id}"]
- ]];
- $message = [
- 'chat_id' => $item->member_id,
- 'text' => $text,
- 'reply_markup' => json_encode(['inline_keyboard' => $keyboard])
- ];
- $telegram->sendMessage($message);
- } catch (\Exception $e) {
- Log::error("发送消息失败:房间 {$room->room_id}, 用户 {$item->member_id}, 错误:" . $e->getMessage());
- continue; // 跳过当前用户
- }
- }
- } catch (\Exception $e) {
- Log::error("处理房间 {$room->room_id} 失败:" . $e->getMessage());
- continue; // 跳过当前房间
- }
- $room->settle_status = 1; // 已通知
- $room->save();
- }
- } catch (\Exception $e) {
- Log::error("noticeSettle 整体执行失败:" . $e->getMessage());
- }
- }
- }
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