| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007 | <?phpnamespace App\Services;use App\Constants\StepStatus;use App\Models\Config;use App\Models\Game;use App\Models\Room;use App\Models\RoomUser;use App\Models\User;use App\Models\UserGame;use App\Models\Wallet;use Telegram\Bot\Api;use Telegram\Bot\Exceptions\TelegramSDKException;use Illuminate\Support\Facades\Cache;use Carbon\Carbon;use Illuminate\Support\Facades\Log;//房间服务class RoomService{    public static function model(): string    {        return Room::class;    }    public static function enum(): string    {        return '';    }    public static function getWhere(array $search = []): array    {        $where = [];        if (isset($search['id']) && !empty($search['id'])) {            $where[] = ['id', '=', $search['id']];        }        if (isset($search['member_id']) && !empty($search['member_id'])) {            $where[] = ['member_id', '=', $search['member_id']];        }        if (isset($search['room_id']) && !empty($search['room_id'])) {            if(isset($search['like_room_id']) && $search['like_room_id'] == true){                $where[] = ['room_id', 'like', '%' . $search['room_id'] . '%'];            }else{                $where[] = ['room_id', '=', $search['room_id']];            }        }        if (isset($search['old_room_id']) && !empty($search['old_room_id'])) {            $where[] = ['old_room_id', '=', $search['old_room_id']];        }        if (isset($search['base_score']) && !empty($search['base_score'])) {            $where[] = ['base_score', '=', $search['base_score']];        }        if (isset($search['not_status']) && $search['not_status'] != '') {            $where[] = ['status', '<>', $search['not_status']];        }        if (isset($search['status']) && $search['status'] != '') {            $where[] = ['status', '=', $search['status']];        }        return $where;    }    public static function findOne(array $search): ?Room    {        return self::model()::where(self::getWhere($search))->first();    }    public static function findAll(array $search = [])    {        return self::model()::where(self::getWhere($search))->get();    }    public static function paginate(array $search = [])    {        $limit = isset($search['limit']) ? $search['limit'] : 10;        $paginator = self::model()::where(self::getWhere($search))            ->orderBy('created_at', 'desc')            ->paginate($limit);        return ['total' => $paginator->total(), 'data' => $paginator->items()];    }    private $telegram;    public function __construct(Api $tg)    {        $this->telegram = $tg;    }    public static function getGameIdMessage($chatId, $gameName, $messageId)    {        $text = "请设置游戏ID\n";        $keyboard = [];        $ug = UserGame::where('member_id', $chatId)            ->where('game_name', $gameName)->first();        if ($ug) {            $text = "游戏ID:{$ug->game_id}\n";            $text .= "-------------------\n";            $text .= "请确认或直接输入新的游戏ID\n";            $keyboard[] = [['text' => '确认', 'callback_data' => "inputGameID@@{$ug->game_id}"]];        }        $text .= "❓如何获取我的ID\n";        $text .= "1.登录微信小程序:如 财神十三张\n";        $text .= "2.登录成功后,点击用户头像,查看我的资料\n";        $text .= "3.复制对应的ID\n";        $data = [            'chat_id' => $chatId,            'text' => $text        ];        if ($messageId) {            $data['message_id'] = $messageId;            Cache::put("{$chatId}_GAME_ID_MESSAGE_ID", $messageId);        }        if ($keyboard) {            $data['reply_markup'] = json_encode(['inline_keyboard' => $keyboard]);        }        return $data;    }    //提前开始游戏    public function start($chatId, $roomId, $messageId)    {        $room = Room::where('room_id', $roomId)->first();        if ($room->status != 1) {            return [['chat_id' => $chatId, 'text' => '已经开始,无需重复开始', 'message_id' => $messageId]];        }        $list = RoomUser::where('room_id', $roomId)->get();        if (count($list) < 2) {            return [['chat_id' => $chatId, 'text' => '最少需要2人才可以开始游戏']];        }        $readyCount = RoomUser::where('room_id', $roomId)->where('status', 1)->count();        if ($readyCount != count($list)) {            return [['chat_id' => $chatId, 'text' => '还有人员未准备,请等待所有人员准备']];        }        $room->status = 2;// 游戏中        $room->save();        RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中                foreach ($list as $item) {            $text = "✅ 房主提前开始游戏 \n";            $text .= "房号 {$room->room_id} \n";            $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";            $arr[] = [                'chat_id' => $item->member_id,                'text' => $text            ];            if ($item->member_id == $chatId) {                $arr[] = $this->gameHome($roomId, $item->member_id, $messageId);            } else {                $arr[] = $this->gameHome($roomId, $item->member_id);            }        }        return $arr;    }    //返回游戏首页    public function gameHome($roomId, $chatId, $messageId = null)    {        $ru = RoomUser::where('member_id', $chatId)            ->where('room_id', $roomId)->first();        if (!$ru->game_id) {            $room = Room::where('room_id', $roomId)->first();            $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);            Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);            return $data;        }        $room = Room::where('room_id', $roomId)->first();        $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId);        $data['chat_id'] = $chatId;        if ($messageId != null) $data['message_id'] = $messageId;        Cache::delete(get_step_key($chatId));        return $data;    }    //获取最终的房间信息和确认按钮    private function getCreateButton($room, $chatId)    {        $text = "房间信息\n";        $text .= "🗂 {$room->game_name}   {$room->participants}人   {$room->rounds}局\n";        $text .= "房间号:{$room->room_id}\n";        $text .= "底分:{$room->base_score} USDT\n";        $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";        $text .= "\n";        $keyboard[] = [            ['text' => '创建', 'callback_data' => 'room@@done'],            ['text' => '❌取消', 'callback_data' => "games@@cancel"]        ];        return [            'chat_id' => $chatId,            'text' => $text,            'reply_markup' => json_encode(['inline_keyboard' => $keyboard])        ];    }    /**     * 获取游戏房间信息和房间的操作按钮     * @param $roomId string 房间ID     * @param $isHouseOwner bool 是否是房主     *     */    public function getGameInfo($room, $chatId, $isHouseOwner, $text = '')    {        if($isHouseOwner){            $text .= "游戏:{$room->game_name}   {$room->rounds}局  房号:{$room->room_id} \n";        }else{            $text .= "游戏:{$room->game_name}   {$room->rounds}局 \n";        }        $text .= "底分:{$room->base_score} USDT\n";        $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";        $text .= "人数:{$room->participants}人\n";        $text .= "{$room->introduction}\n";        $text .= "\n";        $text .= "----------------------------------------------\n";        $text .= "\n";        $text .= "‼️1.开始游戏前,非房主请点击准备,房主等待\n大家准备后,点击开始游戏。\n";        $text .= "‼️2.游戏结束后,请务必上传双方和第三方的战\n绩截图。如出现争议,平台将以三方截图为依据\n进行审核,以确保比赛的公平与公正\n";        // $text .= "‼️3.请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";        $keyboard = $this->getGameKeyboard($room->room_id, $chatId, $isHouseOwner);        return [            'text' => $text,            'reply_markup' => json_encode(['inline_keyboard' => $keyboard])        ];    }    //获取选择底分的按钮列表    private function getChooseBaseScoreMsg()    {        $config = Config::where('field', 'base_score')->first();        $baseScore = json_decode($config->val, true);        $keyboard = [];        foreach ($baseScore as $item) {            if (count($keyboard) == 0) {                $keyboard = [[                    ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item],                ]];            } else {                if (count($keyboard[count($keyboard) - 1]) >= 3) $keyboard[] = [];                $keyboard[count($keyboard) - 1][] = ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item];            }        }        return $keyboard;    }    private function getGameKeyboard($roomId, $chatId, $isHouseOwner)    {        $keyboard = [            [                ['text' => '准备', 'callback_data' => "games@@ready{$roomId}"],                ['text' => '人员/状态', 'callback_data' => "games@@status{$roomId}"],            ],        ];        $ru = RoomUser::where('room_id', $roomId)->where('member_id', $chatId)            ->first();        if ($ru->status != 0) {            $keyboard[0][0]['text'] = "✅ 已准备";            $keyboard[0][0]['callback_data'] = "games@@readyS";        }        $room = Room::where('room_id', $roomId)->first();        if ($room->status == 2) {            if (in_array($ru->status, [2, 3])) {                $keyboard[] = [['text' => '结算游戏', 'callback_data' => "games@@settle{$roomId}"]];            } else if (in_array($ru->status, [0, 1])) {                $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]];            }        } else if (in_array($room->status, [0, 1])) {            if ($isHouseOwner) {                $keyboard[] = [                    ['text' => '解散', 'callback_data' => "games@@Disband{$roomId}"],                    ['text' => '开始游戏', 'callback_data' => "games@@start{$roomId}"],                ];            } else {                $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]];            }        }        return $keyboard;    }    //人员状态    public function userStatus($roomId, $chatId, $messageId)    {        $list = RoomUser::where('room_id', $roomId)            ->orderBy('id')            ->get();        if (count($list) == 0) {            return [                'chat_id' => $chatId,                'text' => '房间不存在,请先创建房间'            ];        }        $status = ['待准备', '已准备', '游戏中', '待结算', '已结算'];        $text = "编号      角色          状态          游戏ID\n";        foreach ($list as $index => $item) {            $no = $index + 1;            $gameId = $item->game_id;            if (!$gameId) $gameId = '-------';            if ($no == 1) {                $text .= "{$no}            房主          {$status[$item->status]}      {$gameId}\n";//                $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t房主\n";            } else {                $text .= "{$no}            玩家          {$status[$item->status]}      {$gameId}\n";//                $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t玩家\n";            }        }        $keyboard = [            [                ['text' => '返回', 'callback_data' => "games@@home{$roomId}"],            ],        ];        return [            'chat_id' => $chatId,            'text' => $text,            'parse_mode' => 'Markdown',            'message_id' => $messageId,            'reply_markup' => json_encode(['inline_keyboard' => $keyboard])        ];    }    //准备    public function ready($roomId, $chatId, $messageId)    {        $ru = RoomUser::whereIn('status', [0, 1, 2, 3])            ->where('member_id', $chatId)            ->where('room_id', $roomId)            ->first();        if (!$ru) {            return [[                'chat_id' => $chatId,                'text' => "❌您还没有选择房间,请先通过在线房间进入房间"            ]];        }        if (in_array($ru->status, [2, 3])) {            return [[                'chat_id' => $chatId,                'text' => "❌您已在游戏中,无需准备"            ]];        }        Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);        if (!$ru->game_id) {            $room = Room::where('room_id', $roomId)->first();            $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);            return [$data];        }               $room = Room::where('room_id', $roomId)->first();        $ru->status = 1;        $arr = [];        if ($room->status == 2) {            $ru->status = 2;            $text = "✅ 游戏已开始 \n";            $text .= "房号 {$room->room_id} \n";            $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";            $arr[] = [                'chat_id' => $chatId,                'text' => $text            ];        }        $ru->save();        $ready = RoomUser::where('room_id', $roomId)->where('status', 1)->count();                $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId);        $data['chat_id'] = $chatId;        $data['message_id'] = $messageId;        $arr[] = $data;        if ($room->participants == $ready) {            $list = RoomUser::where('room_id', $roomId)->get();            $room->status = 2;// 游戏中            $room->save();            RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中            foreach ($list as $item) {                $text = "✅ 所有人员都已准备,自动开始游戏 \n";                $text .= "房号 {$room->room_id} \n";                $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n";                $arr[] = [                    'chat_id' => $item->member_id,                    'text' => $text                ];                if ($item->member_id == $chatId) {                    $arr[] = $this->gameHome($roomId, $item->member_id, $messageId);                } else {                    $arr[] = $this->gameHome($roomId, $item->member_id);                }            }        }        return $arr;    }    //玩家加入房间    public function join($chatId, $roomId, $messageId = null)    {        $room = Room::where('room_id', $roomId)->first();        if (!$room) {            return [[                'chat_id' => $chatId,                'text' => '❌ 房间已关闭,请重新选择房间!'            ]];         }        if ($room->status !== 1 && $room->status !== 2) {            return [[                'chat_id' => $chatId,                'text' => '❌ 房间已开始游戏,请重新选择房间!'            ]];        }        if($room->status == 2 && !$room->midway){            return [[                'chat_id' => $chatId,                'text' => '❌ 房间已开始游戏,不允许中途加入!'            ]];        }        $wallet = Wallet::where('member_id', $chatId)->first();        $zuiDi = $room->base_score * 100;        if ($wallet->available_balance < $zuiDi) {            return [[                'chat_id' => $chatId,                'text' => "❌您选择的是:{$room->base_score}USDT的房间,最低余额:{$zuiDi}USDT\n请重新选择或充值余额!"            ]];        }        $ru = RoomUser::whereIn('status', [0, 1, 2, 3])            ->where('member_id', $chatId)            ->first();        if ($ru) {            if ($room->join_count >= $room->participants && $ru->member_id != $chatId) {                return [[                    'chat_id' => $chatId,                    'text' => '❌加入失败,房间人数已满'                ]];            }            $text = '';            if ($room->room_id !== $ru->room_id) {                $text .= "❌加入失败,您已经加入了其他房间,\n以下是您加入的房间信息\n";                $text .= "\n";                $text .= "------------------------------\n";                $text .= "\n";                $room = Room::where('room_id', $ru->room_id)->first();            }            $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text);            $data['chat_id'] = $chatId;            $data['message_id'] = $messageId;            return [$data];        }        $user = User::where('member_id', $chatId)->first();        $ru = new RoomUser();        $ru->room_id = $room->room_id;        $ru->member_id = $chatId;        $ru->first_name = $user->first_name;        $ru->status = 0;        $ru->save();        $room->join_count += 1;        $room->save();        $arr = [];        $list = RoomUser::where('room_id', $ru->room_id)->where('member_id', '<>', $chatId)->get();        foreach ($list as $item) {            $arr[] = [                'chat_id' => $item->member_id,                'text' => "新用户进入房间",            ];            if ($room->join_count == $room->participants) {                $arr[] = [                    'chat_id' => $item->member_id,                    'text' => "房间已满员,请所有玩家准备",                ];            }        }        $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);        Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);        $arr[] = $data;        return $arr;    }    /**     * 取消创建房间     * @param $chatId     * @throws TelegramSDKException     */    public function cancel($chatId, $messageId)    {        Room::where('status', 0)            ->where('member_id', $chatId)->delete();        return [            'chat_id' => $chatId,            'text' => '🚫游戏创建流程已取消',            'message_id' => $messageId        ];    }    public function exit($data, $chatId, $messageId)    {        $roomId = preg_replace('/^games@@exit/', '', $data);        $roomId = intval($roomId);        $room = Room::where('room_id', $roomId)->first();        if (!$room) return ['chat_id' => $chatId, 'text' => '房间已解散,无需退出'];        $ru = RoomUser::where('room_id', $roomId)            ->where('member_id', $chatId)->first();        if (!$ru) {            return ['chat_id' => $chatId, 'text' => '不在房间内,无需退出'];        }        if ($ru->member_id == $room->member_id) {            return ['chat_id' => $chatId, 'text' => '房主不可退出房间'];        }        if (!in_array($room->status, [1, 2]) || !in_array($ru->status, [0, 1])) {            return ['chat_id' => $chatId, 'text' => '游戏已开局,退出失败'];        }        $ru->delete();        $room->join_count -= 1;        $room->save();        $data = (new OnLineService())->getList($chatId, null, 1);        $data['message_id'] = $messageId;        return $data;//        return [//            'chat_id' => $chatId,//            'text' => "已退出房间",//            'message_id' => $messageId//        ];    }    /**     * 解散房间     * @return array     */    public function disband($roomId, $chatId, $messageId)    {        $room = Room::whereIn('status', [0, 1, 2, 3])            ->where('member_id', $chatId)            ->where('room_id', $roomId)            ->first();        if (!$room) {            return [[                'chat_id' => $chatId,                'text' => '房间不存在,请先创建房间 /room',                'message_id' => $messageId            ]];        } else {            if (in_array($room->status, [2, 3])) {                return [[                    'chat_id' => $chatId,                    'text' => '游戏已开始,不可解散房间'                ]];            }            $list = RoomUser::where('room_id', $room->room_id)->get();            $arr = [];            foreach ($list as $item) {                $a = [                    'chat_id' => $item->member_id,                    'text' => "❌房主已解散房间",                ];                if ($item->member_id == $room->member_id) {                    $a['message_id'] = $messageId;                }                $arr[] = $a;            }            $room->delete();            RoomUser::where('room_id', $room->room_id)->delete();            return $arr;        }    }    /**     * 设置游戏ID     * @param $chatId string 用户的tg ID     * @param $array array 设置房间号的前缀【房间号】     * @throws TelegramSDKException     */    public function setGameID($chatId, $gameId, $messageId)    {        if (!preg_match('/^\d+$/', $gameId)) return [['chat_id' => $chatId, 'text' => '输入错误,请发送游戏ID', 'reply_to_message_id' => $messageId]];        $ru = RoomUser::where('member_id', $chatId)            ->where('status', 0)->first();        if (!$ru) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]];        $room = Room::where('room_id', $ru->room_id)->whereIn('status', [0, 1, 2])->first();        if (!$room) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]];        $ru->game_id = $gameId;        $ru->save();        if ($room->status != 2) {            $room->status = 1;            $room->save();        }        UserGame::updateOrCreate(            ['member_id' => $chatId, 'game_name' => $room->game_name],            ['game_id' => $gameId]        );        $notice = null;        $text = "";        if ($chatId == $room->member_id) {            $notice = ChannelService::createRoomNotice($room->room_id);            $text = "✅ 房间创建成功\n";            $text .= "\n";        }        $messageId1 = Cache::get("{$chatId}_GAME_ID_MESSAGE_ID", $messageId);        Cache::delete("{$chatId}_GAME_ID_MESSAGE_ID");        $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text);        $data['chat_id'] = $chatId;        if ($messageId1) $data['message_id'] = $messageId1;        Cache::delete(get_step_key($chatId));        if ($notice) return [$data, $notice];        return [$data];    }    /** 确认创建房间     * @param $chatId     * @return array     */    public function done($chatId, $messageId)    {        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) return [['chat_id' => $chatId, 'text' => '房间不存在,请先创建房间 /room', 'message_id' => $messageId]];        $text = "";        if ($room->room_id == '') $text = '请设置房间号';        if ($room->base_score == 0) $text = '请选择底分';        if ($room->participants == 0 || $room->rounds == 0) $text = '请设置人数/局数';        if ($text) return [['chat_id' => $chatId, 'text' => $text]];        $user = User::where('member_id', $chatId)->first();        $ru = new RoomUser();        $ru->room_id = $room->room_id;        $ru->member_id = $chatId;        $ru->status = 0;        $ru->first_name = $user->first_name;        $ru->save();        $room->join_count += 1;        $room->save();        $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId);        Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID);        Cache::delete("{$chatId}_BASE_SCORE");        return [$data];    }    //设置游戏介绍    public function setIntroduction($chatId, $introduction, $messageId)    {        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId];        $room->introduction = $introduction;        $room->save();        Cache::delete(get_step_key($chatId));        $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        $res = $this->getCreateButton($room, $chatId);        $res['message_id'] = $messageId1;        return $res;    }    /**     * 设置人数和局数     * @param $chatId string 用户的tg ID     * @param $array array 设置房间号的前缀【房间号】     * @throws TelegramSDKException     */    public function setNumberOfGames($chatId, $array, $messageId)    {        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId];        if (count($array) != 2) return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId];        $array[0] = intval($array[0]);        $array[1] = intval($array[1]);        if (!is_int($array[1]) || $array[1] < 1) {            return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏局数', 'reply_to_message_id' => $messageId];        }        if (!is_int($array[0]) || $array[0] < 2) {            return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId];        }        $room->participants = $array[0];        $room->rounds = $array[1];        $room->save();        // $text = "{$room->game_name}   {$room->participants}人   {$room->rounds}局\n";        // $text .= "房间号:{$room->room_id}\n";        // $text .= "底分:{$room->base_score} USDT\n";        // $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";        // $text .= "-------------------\n";        // $text .= "请输入游戏介绍\n";        // $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        // Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_INTRODUCTION);        // Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId1);        // return [        //     'chat_id' => $chatId,        //     'text' => $text,        //     'message_id' => $messageId1,        //     'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])        // ];        Cache::delete(get_step_key($chatId));        $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        $res = $this->getCreateButton($room, $chatId);        $res['message_id'] = $messageId1;        return $res;    }    /**     * 设置房间号     * @param $chatId string 用户的tg ID     * @param $roomId string 房间号     * @throws TelegramSDKException     */    public function setNum($chatId, $roomId, $messageId)    {        if (!preg_match('/^\d+$/', $roomId)) return ['chat_id' => $chatId, 'text' => '房间号错误', 'reply_to_message_id' => $messageId];        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"];        $isRoom = Room::where('room_id', $roomId)            ->where('room_id', '<>', $roomId)            ->first();        if ($isRoom) return ['chat_id' => $chatId, 'text' => '房间号已存在,请检查房间号', 'reply_to_message_id' => $messageId];        $room->room_id = $roomId;        $room->old_room_id = $roomId;        $room->save();        Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_NUM);        $text = "游戏:{$room->game_name}\n";        $text .= "底分:{$room->base_score} USDT\n";        $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";        $text .= "房间号:$roomId\n";        $text .= "-------------------\n";        $text .= "请输入游戏人数和局数\n";        $text .= "例如:4人5局\n";        $text .= "那么请发送:4/5\n";        $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        return [            'chat_id' => $chatId,            'text' => $text,            'message_id' => $messageId1,            'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])        ];    }    public function setGameName($chatId, $gameName, $messageId)    {        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) {            return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId];        }        $room->game_name = $gameName;        $room->save();        Cache::put(get_step_key($chatId), StepStatus::INPUT_MIDWAY);        $text = "游戏:{$room->game_name}\n";        $text .= "底分:{$room->base_score} USDT\n";        $text .= "-------------------\n";        $text .= "请选择是否允许中途加入游戏\n";        $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        return [            'chat_id' => $chatId,            'text' => $text,            'message_id' => $messageId1,            'reply_markup' => json_encode(['inline_keyboard' => [[                ['text' => '✅ 允许', 'callback_data' => "setGameMidway@@1"],                ['text' => '❌ 不允许', 'callback_data' => "setGameMidway@@0"]            ], [['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])        ];    }    /**     * 设置游戏是否允许中途加入     * @param $chatId 用户TG ID     * @param $midway   中途加入 1允许 0 不允许     * @param $messageId 消息ID     * @throws TelegramSDKException     */    public function setGameMidway($chatId, $midway, $messageId)    {        $room = Room::where('status', 0)->where('member_id', $chatId)->first();        if (!$room) {            return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId];        }        $room->midway = $midway;        $room->save();        Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_ID);        $text = "游戏:{$room->game_name}\n";        $text .= "底分:{$room->base_score} USDT\n";        $text .= "中途加入:".($room->midway?'允许':'不允许')." \n";        $text .= "-------------------\n";        $text .= "请发送三方游戏的房间号码";        $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID");        return [            'chat_id' => $chatId,            'text' => $text,            'message_id' => $messageId1,            'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]])        ];    }    /**     * 选择房间低分     * @param $chatId     * @throws TelegramSDKException     */    public function setMin($data, $chatId, $messageId)    {        $roomMin = preg_replace('/^roomMin@@/', '', $data);        $roomMin = intval($roomMin);        $user = User::where('member_id', $chatId)->first();        $zuiDi = $roomMin * 100;        $wallet = Wallet::where('member_id', $chatId)->first();        if ($wallet->available_balance < $zuiDi) {            $text = "👤 {$user->first_name}({$user->member_id})\n";            $text .= "\n";            $text .= "💰钱包余额\n";            $temp = floatval($wallet->available_balance);            $text .= "USDT:{$temp}\n";            $text .= "\n";            $text .= "您创建的是{$roomMin}USDT的房间,最低余额{$zuiDi}USDT,请重新选择或充值余额后再创建房间!\n";            return ['chat_id' => $chatId, 'text' => $text];        } else {            $room = Room::where('status', 0)->where('member_id', $chatId)->first();            if (!$room) {                return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"];            }            $room->base_score = $roomMin;            $room->save();            $text = "底分:{$roomMin} USDT\n";            $text .= "-------------------\n";            $text .= "请选择游戏";            $games = Game::all();            $keyboard = [];            foreach ($games as $index => $item) {                if ($index % 2 == 0) {                    $keyboard[] = [['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"]];                } else {                    $keyboard[count($keyboard) - 1][] = ['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"];                }            }            if (count($keyboard[count($keyboard) - 1]) > 1) {                $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]];            } else {                $keyboard[count($keyboard) - 1][] = ['text' => '❌取消', 'callback_data' => "games@@cancel"];            }//            Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_NAME);            Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId);            return [                'chat_id' => $chatId,                'text' => $text,                'message_id' => $messageId,                'reply_markup' => json_encode(['inline_keyboard' => $keyboard])            ];        }    }    /**     * 创建房间     * @param $chatId     * @throws TelegramSDKException     */    public function create($chatId)    {        $room = Room::whereIn('status', [0, 1, 2, 4])            ->where('member_id', $chatId)->first();        $ru = RoomUser::where('member_id', $chatId)            ->whereIn('status', [0, 1, 2, 3])->first();        if (($room && $room->status !== 0) || $ru) {            return ['chat_id' => $chatId, 'text' => "您有未结算对局,禁止创建房间"];        }        if (!$room) {            $room = new Room();            $room->member_id = $chatId;            $room->game_name = '';            $room->save();        }        $keyboard = $this->getChooseBaseScoreMsg();        $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]];        return [            'chat_id' => $chatId,            'text' => "👇请选择你房间底分",            'reply_markup' => json_encode(['inline_keyboard' => $keyboard])        ];    }    /**     * 重置房间号     * @param $roomId string 房间号     */    public static function resetRoomId($roomId)    {        $num = self::model()::where('old_room_id', $roomId)->count();        $room = Room::where('room_id', $roomId)->first();        $newRoomId = $roomId . '_' . $num;        if ($room) {            $room->room_id = $newRoomId;            $room->save();        }        RoomUser::where('room_id', $roomId)->update(['room_id' => $newRoomId]);        return $newRoomId;    }    /**     * @description: 结算通知     * @return {*}     */       public static function noticeSettle()    {        try {            $time = Carbon::now()->subMinutes(20)->format('Y-m-d H:i:s');            $roomList = self::model()::where('status', 2)                ->where('settle_status', 0)                ->where('updated_at', '<', $time)                ->get();            $telegram = new Api(config('services.telegram.token'));            foreach ($roomList as $room) {                try {                    $list = RoomUser::where('room_id', $room->room_id)                        ->where('status', 2)                        ->get();                    if ($list->isEmpty()) continue;                    $text = "❗️房间号:{$room->room_id} \n";                    $text .= "‼️您有待结算的游戏,请及时进行结算。\n";                    foreach ($list as $item) {                        try {                            $keyboard = [[                                ['text' => '结算游戏', 'callback_data' => "games@@settle{$room->room_id}"]                            ]];                            $message = [                                'chat_id' => $item->member_id,                                'text' => $text,                                'reply_markup' => json_encode(['inline_keyboard' => $keyboard])                            ];                            $telegram->sendMessage($message);                        } catch (\Exception $e) {                            Log::error("发送消息失败:房间 {$room->room_id}, 用户 {$item->member_id}, 错误:" . $e->getMessage());                            continue; // 跳过当前用户                        }                    }                } catch (\Exception $e) {                    Log::error("处理房间 {$room->room_id} 失败:" . $e->getMessage());                    continue; // 跳过当前房间                }                $room->settle_status = 1; // 已通知                $room->save();            }        } catch (\Exception $e) {            Log::error("noticeSettle 整体执行失败:" . $e->getMessage());        }    }}
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