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							- /**
 
-  * Copyright (c) 2014-present, Facebook, Inc.
 
-  *
 
-  * This source code is licensed under the MIT license found in the
 
-  * LICENSE file in the root directory of this source tree.
 
-  */
 
- var runtime = (function (exports) {
 
-   "use strict";
 
-   var Op = Object.prototype;
 
-   var hasOwn = Op.hasOwnProperty;
 
-   var defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; };
 
-   var undefined; // More compressible than void 0.
 
-   var $Symbol = typeof Symbol === "function" ? Symbol : {};
 
-   var iteratorSymbol = $Symbol.iterator || "@@iterator";
 
-   var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
 
-   var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
 
-   function define(obj, key, value) {
 
-     Object.defineProperty(obj, key, {
 
-       value: value,
 
-       enumerable: true,
 
-       configurable: true,
 
-       writable: true
 
-     });
 
-     return obj[key];
 
-   }
 
-   try {
 
-     // IE 8 has a broken Object.defineProperty that only works on DOM objects.
 
-     define({}, "");
 
-   } catch (err) {
 
-     define = function(obj, key, value) {
 
-       return obj[key] = value;
 
-     };
 
-   }
 
-   function wrap(innerFn, outerFn, self, tryLocsList) {
 
-     // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
 
-     var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
 
-     var generator = Object.create(protoGenerator.prototype);
 
-     var context = new Context(tryLocsList || []);
 
-     // The ._invoke method unifies the implementations of the .next,
 
-     // .throw, and .return methods.
 
-     defineProperty(generator, "_invoke", { value: makeInvokeMethod(innerFn, self, context) });
 
-     return generator;
 
-   }
 
-   exports.wrap = wrap;
 
-   // Try/catch helper to minimize deoptimizations. Returns a completion
 
-   // record like context.tryEntries[i].completion. This interface could
 
-   // have been (and was previously) designed to take a closure to be
 
-   // invoked without arguments, but in all the cases we care about we
 
-   // already have an existing method we want to call, so there's no need
 
-   // to create a new function object. We can even get away with assuming
 
-   // the method takes exactly one argument, since that happens to be true
 
-   // in every case, so we don't have to touch the arguments object. The
 
-   // only additional allocation required is the completion record, which
 
-   // has a stable shape and so hopefully should be cheap to allocate.
 
-   function tryCatch(fn, obj, arg) {
 
-     try {
 
-       return { type: "normal", arg: fn.call(obj, arg) };
 
-     } catch (err) {
 
-       return { type: "throw", arg: err };
 
-     }
 
-   }
 
-   var GenStateSuspendedStart = "suspendedStart";
 
-   var GenStateSuspendedYield = "suspendedYield";
 
-   var GenStateExecuting = "executing";
 
-   var GenStateCompleted = "completed";
 
-   // Returning this object from the innerFn has the same effect as
 
-   // breaking out of the dispatch switch statement.
 
-   var ContinueSentinel = {};
 
-   // Dummy constructor functions that we use as the .constructor and
 
-   // .constructor.prototype properties for functions that return Generator
 
-   // objects. For full spec compliance, you may wish to configure your
 
-   // minifier not to mangle the names of these two functions.
 
-   function Generator() {}
 
-   function GeneratorFunction() {}
 
-   function GeneratorFunctionPrototype() {}
 
-   // This is a polyfill for %IteratorPrototype% for environments that
 
-   // don't natively support it.
 
-   var IteratorPrototype = {};
 
-   define(IteratorPrototype, iteratorSymbol, function () {
 
-     return this;
 
-   });
 
-   var getProto = Object.getPrototypeOf;
 
-   var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
 
-   if (NativeIteratorPrototype &&
 
-       NativeIteratorPrototype !== Op &&
 
-       hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
 
-     // This environment has a native %IteratorPrototype%; use it instead
 
-     // of the polyfill.
 
-     IteratorPrototype = NativeIteratorPrototype;
 
-   }
 
-   var Gp = GeneratorFunctionPrototype.prototype =
 
-     Generator.prototype = Object.create(IteratorPrototype);
 
-   GeneratorFunction.prototype = GeneratorFunctionPrototype;
 
-   defineProperty(Gp, "constructor", { value: GeneratorFunctionPrototype, configurable: true });
 
-   defineProperty(
 
-     GeneratorFunctionPrototype,
 
-     "constructor",
 
-     { value: GeneratorFunction, configurable: true }
 
-   );
 
-   GeneratorFunction.displayName = define(
 
-     GeneratorFunctionPrototype,
 
-     toStringTagSymbol,
 
-     "GeneratorFunction"
 
-   );
 
-   // Helper for defining the .next, .throw, and .return methods of the
 
-   // Iterator interface in terms of a single ._invoke method.
 
-   function defineIteratorMethods(prototype) {
 
-     ["next", "throw", "return"].forEach(function(method) {
 
-       define(prototype, method, function(arg) {
 
-         return this._invoke(method, arg);
 
-       });
 
-     });
 
-   }
 
-   exports.isGeneratorFunction = function(genFun) {
 
-     var ctor = typeof genFun === "function" && genFun.constructor;
 
-     return ctor
 
-       ? ctor === GeneratorFunction ||
 
-         // For the native GeneratorFunction constructor, the best we can
 
-         // do is to check its .name property.
 
-         (ctor.displayName || ctor.name) === "GeneratorFunction"
 
-       : false;
 
-   };
 
-   exports.mark = function(genFun) {
 
-     if (Object.setPrototypeOf) {
 
-       Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
 
-     } else {
 
-       genFun.__proto__ = GeneratorFunctionPrototype;
 
-       define(genFun, toStringTagSymbol, "GeneratorFunction");
 
-     }
 
-     genFun.prototype = Object.create(Gp);
 
-     return genFun;
 
-   };
 
-   // Within the body of any async function, `await x` is transformed to
 
-   // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
 
-   // `hasOwn.call(value, "__await")` to determine if the yielded value is
 
-   // meant to be awaited.
 
-   exports.awrap = function(arg) {
 
-     return { __await: arg };
 
-   };
 
-   function AsyncIterator(generator, PromiseImpl) {
 
-     function invoke(method, arg, resolve, reject) {
 
-       var record = tryCatch(generator[method], generator, arg);
 
-       if (record.type === "throw") {
 
-         reject(record.arg);
 
-       } else {
 
-         var result = record.arg;
 
-         var value = result.value;
 
-         if (value &&
 
-             typeof value === "object" &&
 
-             hasOwn.call(value, "__await")) {
 
-           return PromiseImpl.resolve(value.__await).then(function(value) {
 
-             invoke("next", value, resolve, reject);
 
-           }, function(err) {
 
-             invoke("throw", err, resolve, reject);
 
-           });
 
-         }
 
-         return PromiseImpl.resolve(value).then(function(unwrapped) {
 
-           // When a yielded Promise is resolved, its final value becomes
 
-           // the .value of the Promise<{value,done}> result for the
 
-           // current iteration.
 
-           result.value = unwrapped;
 
-           resolve(result);
 
-         }, function(error) {
 
-           // If a rejected Promise was yielded, throw the rejection back
 
-           // into the async generator function so it can be handled there.
 
-           return invoke("throw", error, resolve, reject);
 
-         });
 
-       }
 
-     }
 
-     var previousPromise;
 
-     function enqueue(method, arg) {
 
-       function callInvokeWithMethodAndArg() {
 
-         return new PromiseImpl(function(resolve, reject) {
 
-           invoke(method, arg, resolve, reject);
 
-         });
 
-       }
 
-       return previousPromise =
 
-         // If enqueue has been called before, then we want to wait until
 
-         // all previous Promises have been resolved before calling invoke,
 
-         // so that results are always delivered in the correct order. If
 
-         // enqueue has not been called before, then it is important to
 
-         // call invoke immediately, without waiting on a callback to fire,
 
-         // so that the async generator function has the opportunity to do
 
-         // any necessary setup in a predictable way. This predictability
 
-         // is why the Promise constructor synchronously invokes its
 
-         // executor callback, and why async functions synchronously
 
-         // execute code before the first await. Since we implement simple
 
-         // async functions in terms of async generators, it is especially
 
-         // important to get this right, even though it requires care.
 
-         previousPromise ? previousPromise.then(
 
-           callInvokeWithMethodAndArg,
 
-           // Avoid propagating failures to Promises returned by later
 
-           // invocations of the iterator.
 
-           callInvokeWithMethodAndArg
 
-         ) : callInvokeWithMethodAndArg();
 
-     }
 
-     // Define the unified helper method that is used to implement .next,
 
-     // .throw, and .return (see defineIteratorMethods).
 
-     defineProperty(this, "_invoke", { value: enqueue });
 
-   }
 
-   defineIteratorMethods(AsyncIterator.prototype);
 
-   define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
 
-     return this;
 
-   });
 
-   exports.AsyncIterator = AsyncIterator;
 
-   // Note that simple async functions are implemented on top of
 
-   // AsyncIterator objects; they just return a Promise for the value of
 
-   // the final result produced by the iterator.
 
-   exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
 
-     if (PromiseImpl === void 0) PromiseImpl = Promise;
 
-     var iter = new AsyncIterator(
 
-       wrap(innerFn, outerFn, self, tryLocsList),
 
-       PromiseImpl
 
-     );
 
-     return exports.isGeneratorFunction(outerFn)
 
-       ? iter // If outerFn is a generator, return the full iterator.
 
-       : iter.next().then(function(result) {
 
-           return result.done ? result.value : iter.next();
 
-         });
 
-   };
 
-   function makeInvokeMethod(innerFn, self, context) {
 
-     var state = GenStateSuspendedStart;
 
-     return function invoke(method, arg) {
 
-       if (state === GenStateExecuting) {
 
-         throw new Error("Generator is already running");
 
-       }
 
-       if (state === GenStateCompleted) {
 
-         if (method === "throw") {
 
-           throw arg;
 
-         }
 
-         // Be forgiving, per GeneratorResume behavior specified since ES2015:
 
-         // ES2015 spec, step 3: https://262.ecma-international.org/6.0/#sec-generatorresume
 
-         // Latest spec, step 2: https://tc39.es/ecma262/#sec-generatorresume
 
-         return doneResult();
 
-       }
 
-       context.method = method;
 
-       context.arg = arg;
 
-       while (true) {
 
-         var delegate = context.delegate;
 
-         if (delegate) {
 
-           var delegateResult = maybeInvokeDelegate(delegate, context);
 
-           if (delegateResult) {
 
-             if (delegateResult === ContinueSentinel) continue;
 
-             return delegateResult;
 
-           }
 
-         }
 
-         if (context.method === "next") {
 
-           // Setting context._sent for legacy support of Babel's
 
-           // function.sent implementation.
 
-           context.sent = context._sent = context.arg;
 
-         } else if (context.method === "throw") {
 
-           if (state === GenStateSuspendedStart) {
 
-             state = GenStateCompleted;
 
-             throw context.arg;
 
-           }
 
-           context.dispatchException(context.arg);
 
-         } else if (context.method === "return") {
 
-           context.abrupt("return", context.arg);
 
-         }
 
-         state = GenStateExecuting;
 
-         var record = tryCatch(innerFn, self, context);
 
-         if (record.type === "normal") {
 
-           // If an exception is thrown from innerFn, we leave state ===
 
-           // GenStateExecuting and loop back for another invocation.
 
-           state = context.done
 
-             ? GenStateCompleted
 
-             : GenStateSuspendedYield;
 
-           if (record.arg === ContinueSentinel) {
 
-             continue;
 
-           }
 
-           return {
 
-             value: record.arg,
 
-             done: context.done
 
-           };
 
-         } else if (record.type === "throw") {
 
-           state = GenStateCompleted;
 
-           // Dispatch the exception by looping back around to the
 
-           // context.dispatchException(context.arg) call above.
 
-           context.method = "throw";
 
-           context.arg = record.arg;
 
-         }
 
-       }
 
-     };
 
-   }
 
-   // Call delegate.iterator[context.method](context.arg) and handle the
 
-   // result, either by returning a { value, done } result from the
 
-   // delegate iterator, or by modifying context.method and context.arg,
 
-   // setting context.delegate to null, and returning the ContinueSentinel.
 
-   function maybeInvokeDelegate(delegate, context) {
 
-     var methodName = context.method;
 
-     var method = delegate.iterator[methodName];
 
-     if (method === undefined) {
 
-       // A .throw or .return when the delegate iterator has no .throw
 
-       // method, or a missing .next method, always terminate the
 
-       // yield* loop.
 
-       context.delegate = null;
 
-       // Note: ["return"] must be used for ES3 parsing compatibility.
 
-       if (methodName === "throw" && delegate.iterator["return"]) {
 
-         // If the delegate iterator has a return method, give it a
 
-         // chance to clean up.
 
-         context.method = "return";
 
-         context.arg = undefined;
 
-         maybeInvokeDelegate(delegate, context);
 
-         if (context.method === "throw") {
 
-           // If maybeInvokeDelegate(context) changed context.method from
 
-           // "return" to "throw", let that override the TypeError below.
 
-           return ContinueSentinel;
 
-         }
 
-       }
 
-       if (methodName !== "return") {
 
-         context.method = "throw";
 
-         context.arg = new TypeError(
 
-           "The iterator does not provide a '" + methodName + "' method");
 
-       }
 
-       return ContinueSentinel;
 
-     }
 
-     var record = tryCatch(method, delegate.iterator, context.arg);
 
-     if (record.type === "throw") {
 
-       context.method = "throw";
 
-       context.arg = record.arg;
 
-       context.delegate = null;
 
-       return ContinueSentinel;
 
-     }
 
-     var info = record.arg;
 
-     if (! info) {
 
-       context.method = "throw";
 
-       context.arg = new TypeError("iterator result is not an object");
 
-       context.delegate = null;
 
-       return ContinueSentinel;
 
-     }
 
-     if (info.done) {
 
-       // Assign the result of the finished delegate to the temporary
 
-       // variable specified by delegate.resultName (see delegateYield).
 
-       context[delegate.resultName] = info.value;
 
-       // Resume execution at the desired location (see delegateYield).
 
-       context.next = delegate.nextLoc;
 
-       // If context.method was "throw" but the delegate handled the
 
-       // exception, let the outer generator proceed normally. If
 
-       // context.method was "next", forget context.arg since it has been
 
-       // "consumed" by the delegate iterator. If context.method was
 
-       // "return", allow the original .return call to continue in the
 
-       // outer generator.
 
-       if (context.method !== "return") {
 
-         context.method = "next";
 
-         context.arg = undefined;
 
-       }
 
-     } else {
 
-       // Re-yield the result returned by the delegate method.
 
-       return info;
 
-     }
 
-     // The delegate iterator is finished, so forget it and continue with
 
-     // the outer generator.
 
-     context.delegate = null;
 
-     return ContinueSentinel;
 
-   }
 
-   // Define Generator.prototype.{next,throw,return} in terms of the
 
-   // unified ._invoke helper method.
 
-   defineIteratorMethods(Gp);
 
-   define(Gp, toStringTagSymbol, "Generator");
 
-   // A Generator should always return itself as the iterator object when the
 
-   // @@iterator function is called on it. Some browsers' implementations of the
 
-   // iterator prototype chain incorrectly implement this, causing the Generator
 
-   // object to not be returned from this call. This ensures that doesn't happen.
 
-   // See https://github.com/facebook/regenerator/issues/274 for more details.
 
-   define(Gp, iteratorSymbol, function() {
 
-     return this;
 
-   });
 
-   define(Gp, "toString", function() {
 
-     return "[object Generator]";
 
-   });
 
-   function pushTryEntry(locs) {
 
-     var entry = { tryLoc: locs[0] };
 
-     if (1 in locs) {
 
-       entry.catchLoc = locs[1];
 
-     }
 
-     if (2 in locs) {
 
-       entry.finallyLoc = locs[2];
 
-       entry.afterLoc = locs[3];
 
-     }
 
-     this.tryEntries.push(entry);
 
-   }
 
-   function resetTryEntry(entry) {
 
-     var record = entry.completion || {};
 
-     record.type = "normal";
 
-     delete record.arg;
 
-     entry.completion = record;
 
-   }
 
-   function Context(tryLocsList) {
 
-     // The root entry object (effectively a try statement without a catch
 
-     // or a finally block) gives us a place to store values thrown from
 
-     // locations where there is no enclosing try statement.
 
-     this.tryEntries = [{ tryLoc: "root" }];
 
-     tryLocsList.forEach(pushTryEntry, this);
 
-     this.reset(true);
 
-   }
 
-   exports.keys = function(val) {
 
-     var object = Object(val);
 
-     var keys = [];
 
-     for (var key in object) {
 
-       keys.push(key);
 
-     }
 
-     keys.reverse();
 
-     // Rather than returning an object with a next method, we keep
 
-     // things simple and return the next function itself.
 
-     return function next() {
 
-       while (keys.length) {
 
-         var key = keys.pop();
 
-         if (key in object) {
 
-           next.value = key;
 
-           next.done = false;
 
-           return next;
 
-         }
 
-       }
 
-       // To avoid creating an additional object, we just hang the .value
 
-       // and .done properties off the next function object itself. This
 
-       // also ensures that the minifier will not anonymize the function.
 
-       next.done = true;
 
-       return next;
 
-     };
 
-   };
 
-   function values(iterable) {
 
-     if (iterable != null) {
 
-       var iteratorMethod = iterable[iteratorSymbol];
 
-       if (iteratorMethod) {
 
-         return iteratorMethod.call(iterable);
 
-       }
 
-       if (typeof iterable.next === "function") {
 
-         return iterable;
 
-       }
 
-       if (!isNaN(iterable.length)) {
 
-         var i = -1, next = function next() {
 
-           while (++i < iterable.length) {
 
-             if (hasOwn.call(iterable, i)) {
 
-               next.value = iterable[i];
 
-               next.done = false;
 
-               return next;
 
-             }
 
-           }
 
-           next.value = undefined;
 
-           next.done = true;
 
-           return next;
 
-         };
 
-         return next.next = next;
 
-       }
 
-     }
 
-     throw new TypeError(typeof iterable + " is not iterable");
 
-   }
 
-   exports.values = values;
 
-   function doneResult() {
 
-     return { value: undefined, done: true };
 
-   }
 
-   Context.prototype = {
 
-     constructor: Context,
 
-     reset: function(skipTempReset) {
 
-       this.prev = 0;
 
-       this.next = 0;
 
-       // Resetting context._sent for legacy support of Babel's
 
-       // function.sent implementation.
 
-       this.sent = this._sent = undefined;
 
-       this.done = false;
 
-       this.delegate = null;
 
-       this.method = "next";
 
-       this.arg = undefined;
 
-       this.tryEntries.forEach(resetTryEntry);
 
-       if (!skipTempReset) {
 
-         for (var name in this) {
 
-           // Not sure about the optimal order of these conditions:
 
-           if (name.charAt(0) === "t" &&
 
-               hasOwn.call(this, name) &&
 
-               !isNaN(+name.slice(1))) {
 
-             this[name] = undefined;
 
-           }
 
-         }
 
-       }
 
-     },
 
-     stop: function() {
 
-       this.done = true;
 
-       var rootEntry = this.tryEntries[0];
 
-       var rootRecord = rootEntry.completion;
 
-       if (rootRecord.type === "throw") {
 
-         throw rootRecord.arg;
 
-       }
 
-       return this.rval;
 
-     },
 
-     dispatchException: function(exception) {
 
-       if (this.done) {
 
-         throw exception;
 
-       }
 
-       var context = this;
 
-       function handle(loc, caught) {
 
-         record.type = "throw";
 
-         record.arg = exception;
 
-         context.next = loc;
 
-         if (caught) {
 
-           // If the dispatched exception was caught by a catch block,
 
-           // then let that catch block handle the exception normally.
 
-           context.method = "next";
 
-           context.arg = undefined;
 
-         }
 
-         return !! caught;
 
-       }
 
-       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 
-         var entry = this.tryEntries[i];
 
-         var record = entry.completion;
 
-         if (entry.tryLoc === "root") {
 
-           // Exception thrown outside of any try block that could handle
 
-           // it, so set the completion value of the entire function to
 
-           // throw the exception.
 
-           return handle("end");
 
-         }
 
-         if (entry.tryLoc <= this.prev) {
 
-           var hasCatch = hasOwn.call(entry, "catchLoc");
 
-           var hasFinally = hasOwn.call(entry, "finallyLoc");
 
-           if (hasCatch && hasFinally) {
 
-             if (this.prev < entry.catchLoc) {
 
-               return handle(entry.catchLoc, true);
 
-             } else if (this.prev < entry.finallyLoc) {
 
-               return handle(entry.finallyLoc);
 
-             }
 
-           } else if (hasCatch) {
 
-             if (this.prev < entry.catchLoc) {
 
-               return handle(entry.catchLoc, true);
 
-             }
 
-           } else if (hasFinally) {
 
-             if (this.prev < entry.finallyLoc) {
 
-               return handle(entry.finallyLoc);
 
-             }
 
-           } else {
 
-             throw new Error("try statement without catch or finally");
 
-           }
 
-         }
 
-       }
 
-     },
 
-     abrupt: function(type, arg) {
 
-       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 
-         var entry = this.tryEntries[i];
 
-         if (entry.tryLoc <= this.prev &&
 
-             hasOwn.call(entry, "finallyLoc") &&
 
-             this.prev < entry.finallyLoc) {
 
-           var finallyEntry = entry;
 
-           break;
 
-         }
 
-       }
 
-       if (finallyEntry &&
 
-           (type === "break" ||
 
-            type === "continue") &&
 
-           finallyEntry.tryLoc <= arg &&
 
-           arg <= finallyEntry.finallyLoc) {
 
-         // Ignore the finally entry if control is not jumping to a
 
-         // location outside the try/catch block.
 
-         finallyEntry = null;
 
-       }
 
-       var record = finallyEntry ? finallyEntry.completion : {};
 
-       record.type = type;
 
-       record.arg = arg;
 
-       if (finallyEntry) {
 
-         this.method = "next";
 
-         this.next = finallyEntry.finallyLoc;
 
-         return ContinueSentinel;
 
-       }
 
-       return this.complete(record);
 
-     },
 
-     complete: function(record, afterLoc) {
 
-       if (record.type === "throw") {
 
-         throw record.arg;
 
-       }
 
-       if (record.type === "break" ||
 
-           record.type === "continue") {
 
-         this.next = record.arg;
 
-       } else if (record.type === "return") {
 
-         this.rval = this.arg = record.arg;
 
-         this.method = "return";
 
-         this.next = "end";
 
-       } else if (record.type === "normal" && afterLoc) {
 
-         this.next = afterLoc;
 
-       }
 
-       return ContinueSentinel;
 
-     },
 
-     finish: function(finallyLoc) {
 
-       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 
-         var entry = this.tryEntries[i];
 
-         if (entry.finallyLoc === finallyLoc) {
 
-           this.complete(entry.completion, entry.afterLoc);
 
-           resetTryEntry(entry);
 
-           return ContinueSentinel;
 
-         }
 
-       }
 
-     },
 
-     "catch": function(tryLoc) {
 
-       for (var i = this.tryEntries.length - 1; i >= 0; --i) {
 
-         var entry = this.tryEntries[i];
 
-         if (entry.tryLoc === tryLoc) {
 
-           var record = entry.completion;
 
-           if (record.type === "throw") {
 
-             var thrown = record.arg;
 
-             resetTryEntry(entry);
 
-           }
 
-           return thrown;
 
-         }
 
-       }
 
-       // The context.catch method must only be called with a location
 
-       // argument that corresponds to a known catch block.
 
-       throw new Error("illegal catch attempt");
 
-     },
 
-     delegateYield: function(iterable, resultName, nextLoc) {
 
-       this.delegate = {
 
-         iterator: values(iterable),
 
-         resultName: resultName,
 
-         nextLoc: nextLoc
 
-       };
 
-       if (this.method === "next") {
 
-         // Deliberately forget the last sent value so that we don't
 
-         // accidentally pass it on to the delegate.
 
-         this.arg = undefined;
 
-       }
 
-       return ContinueSentinel;
 
-     }
 
-   };
 
-   // Regardless of whether this script is executing as a CommonJS module
 
-   // or not, return the runtime object so that we can declare the variable
 
-   // regeneratorRuntime in the outer scope, which allows this module to be
 
-   // injected easily by `bin/regenerator --include-runtime script.js`.
 
-   return exports;
 
- }(
 
-   // If this script is executing as a CommonJS module, use module.exports
 
-   // as the regeneratorRuntime namespace. Otherwise create a new empty
 
-   // object. Either way, the resulting object will be used to initialize
 
-   // the regeneratorRuntime variable at the top of this file.
 
-   typeof module === "object" ? module.exports : {}
 
- ));
 
- try {
 
-   regeneratorRuntime = runtime;
 
- } catch (accidentalStrictMode) {
 
-   // This module should not be running in strict mode, so the above
 
-   // assignment should always work unless something is misconfigured. Just
 
-   // in case runtime.js accidentally runs in strict mode, in modern engines
 
-   // we can explicitly access globalThis. In older engines we can escape
 
-   // strict mode using a global Function call. This could conceivably fail
 
-   // if a Content Security Policy forbids using Function, but in that case
 
-   // the proper solution is to fix the accidental strict mode problem. If
 
-   // you've misconfigured your bundler to force strict mode and applied a
 
-   // CSP to forbid Function, and you're not willing to fix either of those
 
-   // problems, please detail your unique predicament in a GitHub issue.
 
-   if (typeof globalThis === "object") {
 
-     globalThis.regeneratorRuntime = runtime;
 
-   } else {
 
-     Function("r", "regeneratorRuntime = r")(runtime);
 
-   }
 
- }
 
 
  |