', $search['not_status']]; } if (isset($search['status']) && $search['status'] != '') { $where[] = ['status', '=', $search['status']]; } return $where; } public static function findOne(array $search): ?Room { return self::model()::where(self::getWhere($search))->first(); } public static function findAll(array $search = []) { return self::model()::where(self::getWhere($search))->get(); } public static function paginate(array $search = []) { $limit = isset($search['limit']) ? $search['limit'] : 10; $paginator = self::model()::where(self::getWhere($search)) ->orderBy('created_at', 'desc') ->paginate($limit); return ['total' => $paginator->total(), 'data' => $paginator->items()]; } private $telegram; public function __construct(Api $tg) { $this->telegram = $tg; } public static function getGameIdMessage($chatId, $gameName, $messageId) { $text = "请设置游戏ID\n"; $keyboard = []; $ug = UserGame::where('member_id', $chatId) ->where('game_name', $gameName)->first(); if ($ug) { $text = "游戏ID:{$ug->game_id}\n"; $text .= "-------------------\n"; $text .= "请确认或直接输入新的游戏ID\n"; $keyboard[] = [['text' => '确认', 'callback_data' => "inputGameID@@{$ug->game_id}"]]; } $text .= "❓如何获取我的ID\n"; $text .= "1.登录微信小程序:如 财神十三张\n"; $text .= "2.登录成功后,点击用户头像,查看我的资料\n"; $text .= "3.复制对应的ID\n"; $data = [ 'chat_id' => $chatId, 'text' => $text ]; if ($messageId) { $data['message_id'] = $messageId; Cache::put("{$chatId}_GAME_ID_MESSAGE_ID", $messageId); } if ($keyboard) { $data['reply_markup'] = json_encode(['inline_keyboard' => $keyboard]); } return $data; } //提前开始游戏 public function start($chatId, $roomId, $messageId) { $room = Room::where('room_id', $roomId)->first(); if ($room->status != 1) { return [['chat_id' => $chatId, 'text' => '已经开始,无需重复开始', 'message_id' => $messageId]]; } $list = RoomUser::where('room_id', $roomId)->get(); if (count($list) < 2) { return [['chat_id' => $chatId, 'text' => '最少需要2人才可以开始游戏']]; } $readyCount = RoomUser::where('room_id', $roomId)->where('status', 1)->count(); if ($readyCount != count($list)) { return [['chat_id' => $chatId, 'text' => '还有人员未准备,请等待所有人员准备']]; } $room->status = 2;// 游戏中 $room->save(); RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中 foreach ($list as $item) { $text = "✅ 房主提前开始游戏 \n"; $text .= "房号 {$room->room_id} \n"; $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n"; $arr[] = [ 'chat_id' => $item->member_id, 'text' => $text ]; if ($item->member_id == $chatId) { $arr[] = $this->gameHome($roomId, $item->member_id, $messageId); } else { $arr[] = $this->gameHome($roomId, $item->member_id); } } return $arr; } //返回游戏首页 public function gameHome($roomId, $chatId, $messageId = null) { $ru = RoomUser::where('member_id', $chatId) ->where('room_id', $roomId)->first(); if (!$ru->game_id) { $room = Room::where('room_id', $roomId)->first(); $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId); Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID); return $data; } $room = Room::where('room_id', $roomId)->first(); $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId); $data['chat_id'] = $chatId; if ($messageId != null) $data['message_id'] = $messageId; Cache::delete(get_step_key($chatId)); return $data; } //获取最终的房间信息和确认按钮 private function getCreateButton($room, $chatId) { $text = "房间信息\n"; $text .= "🗂 {$room->game_name} {$room->participants}人 {$room->rounds}局\n"; $text .= "房间号:{$room->room_id}\n"; $text .= "底分:{$room->base_score} USDT\n"; $text .= "中途加入:".($room->midway?'允许':'不允许')." \n"; $text .= "\n"; $keyboard[] = [ ['text' => '创建', 'callback_data' => 'room@@done'], ['text' => '❌取消', 'callback_data' => "games@@cancel"] ]; return [ 'chat_id' => $chatId, 'text' => $text, 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; } /** * 获取游戏房间信息和房间的操作按钮 * @param $roomId string 房间ID * @param $isHouseOwner bool 是否是房主 * */ public function getGameInfo($room, $chatId, $isHouseOwner, $text = '') { if($isHouseOwner){ $text .= "游戏:{$room->game_name} {$room->rounds}局 房号:{$room->room_id} \n"; }else{ $text .= "游戏:{$room->game_name} {$room->rounds}局 \n"; } $text .= "底分:{$room->base_score} USDT\n"; $text .= "中途加入:".($room->midway?'允许':'不允许')." \n"; $text .= "人数:{$room->participants}人\n"; $text .= "{$room->introduction}\n"; $text .= "\n"; $text .= "----------------------------------------------\n"; $text .= "\n"; $text .= "‼️1.开始游戏前,非房主请点击准备,房主等待\n大家准备后,点击开始游戏。\n"; $text .= "‼️2.游戏结束后,请务必上传双方和第三方的战\n绩截图。如出现争议,平台将以三方截图为依据\n进行审核,以确保比赛的公平与公正\n"; // $text .= "‼️3.请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n"; $keyboard = $this->getGameKeyboard($room->room_id, $chatId, $isHouseOwner); return [ 'text' => $text, 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; } //获取选择底分的按钮列表 private function getChooseBaseScoreMsg() { $config = Config::where('field', 'base_score')->first(); $baseScore = json_decode($config->val, true); $keyboard = []; foreach ($baseScore as $item) { if (count($keyboard) == 0) { $keyboard = [[ ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item], ]]; } else { if (count($keyboard[count($keyboard) - 1]) >= 3) $keyboard[] = []; $keyboard[count($keyboard) - 1][] = ['text' => "💵 {$item} USDT", 'callback_data' => "roomMin@@" . $item]; } } return $keyboard; } private function getGameKeyboard($roomId, $chatId, $isHouseOwner) { $keyboard = [ [ ['text' => '准备', 'callback_data' => "games@@ready{$roomId}"], ['text' => '人员/状态', 'callback_data' => "games@@status{$roomId}"], ], ]; $ru = RoomUser::where('room_id', $roomId)->where('member_id', $chatId) ->first(); if ($ru->status != 0) { $keyboard[0][0]['text'] = "✅ 已准备"; $keyboard[0][0]['callback_data'] = "games@@readyS"; } $room = Room::where('room_id', $roomId)->first(); if ($room->status == 2) { if (in_array($ru->status, [2, 3])) { $keyboard[] = [['text' => '结算游戏', 'callback_data' => "games@@settle{$roomId}"]]; } else if (in_array($ru->status, [0, 1])) { $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]]; } } else if (in_array($room->status, [0, 1])) { if ($isHouseOwner) { $keyboard[] = [ ['text' => '解散', 'callback_data' => "games@@Disband{$roomId}"], ['text' => '开始游戏', 'callback_data' => "games@@start{$roomId}"], ]; } else { $keyboard[] = [['text' => '退出', 'callback_data' => "games@@exit{$roomId}"]]; } } return $keyboard; } //人员状态 public function userStatus($roomId, $chatId, $messageId) { $list = RoomUser::where('room_id', $roomId) ->orderBy('id') ->get(); if (count($list) == 0) { return [ 'chat_id' => $chatId, 'text' => '房间不存在,请先创建房间' ]; } $status = ['待准备', '已准备', '游戏中', '待结算', '已结算']; $text = "编号 角色 状态 游戏ID\n"; foreach ($list as $index => $item) { $no = $index + 1; $gameId = $item->game_id; if (!$gameId) $gameId = '-------'; if ($no == 1) { $text .= "{$no} 房主 {$status[$item->status]} {$gameId}\n"; // $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t房主\n"; } else { $text .= "{$no} 玩家 {$status[$item->status]} {$gameId}\n"; // $text .= "{$no}\t\t{$item->game_id}\t\t{$status[$item->status]}\t\t玩家\n"; } } $keyboard = [ [ ['text' => '返回', 'callback_data' => "games@@home{$roomId}"], ], ]; return [ 'chat_id' => $chatId, 'text' => $text, 'parse_mode' => 'Markdown', 'message_id' => $messageId, 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; } //准备 public function ready($roomId, $chatId, $messageId) { $ru = RoomUser::whereIn('status', [0, 1, 2, 3]) ->where('member_id', $chatId) ->where('room_id', $roomId) ->first(); if (!$ru) { return [[ 'chat_id' => $chatId, 'text' => "❌您还没有选择房间,请先通过在线房间进入房间" ]]; } if (in_array($ru->status, [2, 3])) { return [[ 'chat_id' => $chatId, 'text' => "❌您已在游戏中,无需准备" ]]; } Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID); if (!$ru->game_id) { $room = Room::where('room_id', $roomId)->first(); $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId); return [$data]; } $room = Room::where('room_id', $roomId)->first(); $ru->status = 1; $arr = []; if ($room->status == 2) { $ru->status = 2; $text = "✅ 游戏已开始 \n"; $text .= "房号 {$room->room_id} \n"; $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n"; $arr[] = [ 'chat_id' => $chatId, 'text' => $text ]; } $ru->save(); $ready = RoomUser::where('room_id', $roomId)->where('status', 1)->count(); $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId); $data['chat_id'] = $chatId; $data['message_id'] = $messageId; $arr[] = $data; if ($room->participants == $ready) { $list = RoomUser::where('room_id', $roomId)->get(); $room->status = 2;// 游戏中 $room->save(); RoomUser::where('room_id', $roomId)->update(['status' => 2]);//游戏中 foreach ($list as $item) { $text = "✅ 所有人员都已准备,自动开始游戏 \n"; $text .= "房号 {$room->room_id} \n"; $text .= "‼️请回到微信小程序搜索《{$room->game_name}》\n输入房间号({$room->room_id})加入游戏\n"; $arr[] = [ 'chat_id' => $item->member_id, 'text' => $text ]; if ($item->member_id == $chatId) { $arr[] = $this->gameHome($roomId, $item->member_id, $messageId); } else { $arr[] = $this->gameHome($roomId, $item->member_id); } } } return $arr; } //玩家加入房间 public function join($chatId, $roomId, $messageId = null) { $room = Room::where('room_id', $roomId)->first(); if (!$room) { return [[ 'chat_id' => $chatId, 'text' => '❌ 房间已关闭,请重新选择房间!' ]]; } if ($room->status !== 1 && $room->status !== 2) { return [[ 'chat_id' => $chatId, 'text' => '❌ 房间已开始游戏,请重新选择房间!' ]]; } if($room->status == 2 && !$room->midway){ return [[ 'chat_id' => $chatId, 'text' => '❌ 房间已开始游戏,不允许中途加入!' ]]; } $wallet = Wallet::where('member_id', $chatId)->first(); $zuiDi = $room->base_score * 100; if ($wallet->available_balance < $zuiDi) { return [[ 'chat_id' => $chatId, 'text' => "❌您选择的是:{$room->base_score}USDT的房间,最低余额:{$zuiDi}USDT\n请重新选择或充值余额!" ]]; } $ru = RoomUser::whereIn('status', [0, 1, 2, 3]) ->where('member_id', $chatId) ->first(); if ($ru) { if ($room->join_count >= $room->participants && $ru->member_id != $chatId) { return [[ 'chat_id' => $chatId, 'text' => '❌加入失败,房间人数已满' ]]; } $text = ''; if ($room->room_id !== $ru->room_id) { $text .= "❌加入失败,您已经加入了其他房间,\n以下是您加入的房间信息\n"; $text .= "\n"; $text .= "------------------------------\n"; $text .= "\n"; $room = Room::where('room_id', $ru->room_id)->first(); } $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text); $data['chat_id'] = $chatId; $data['message_id'] = $messageId; return [$data]; } $user = User::where('member_id', $chatId)->first(); $ru = new RoomUser(); $ru->room_id = $room->room_id; $ru->member_id = $chatId; $ru->first_name = $user->first_name; $ru->status = 0; $ru->save(); $room->join_count += 1; $room->save(); $arr = []; $list = RoomUser::where('room_id', $ru->room_id)->where('member_id', '<>', $chatId)->get(); foreach ($list as $item) { $arr[] = [ 'chat_id' => $item->member_id, 'text' => "新用户进入房间", ]; if ($room->join_count == $room->participants) { $arr[] = [ 'chat_id' => $item->member_id, 'text' => "房间已满员,请所有玩家准备", ]; } } $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId); Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID); $arr[] = $data; return $arr; } /** * 取消创建房间 * @param $chatId * @throws TelegramSDKException */ public function cancel($chatId, $messageId) { Room::where('status', 0) ->where('member_id', $chatId)->delete(); return [ 'chat_id' => $chatId, 'text' => '🚫游戏创建流程已取消', 'message_id' => $messageId ]; } public function exit($data, $chatId, $messageId) { $roomId = preg_replace('/^games@@exit/', '', $data); $roomId = intval($roomId); $room = Room::where('room_id', $roomId)->first(); if (!$room) return ['chat_id' => $chatId, 'text' => '房间已解散,无需退出']; $ru = RoomUser::where('room_id', $roomId) ->where('member_id', $chatId)->first(); if (!$ru) { return ['chat_id' => $chatId, 'text' => '不在房间内,无需退出']; } if ($ru->member_id == $room->member_id) { return ['chat_id' => $chatId, 'text' => '房主不可退出房间']; } if (!in_array($room->status, [1, 2]) || !in_array($ru->status, [0, 1])) { return ['chat_id' => $chatId, 'text' => '游戏已开局,退出失败']; } $ru->delete(); $room->join_count -= 1; $room->save(); $data = (new OnLineService())->getList($chatId, null, 1); $data['message_id'] = $messageId; return $data; // return [ // 'chat_id' => $chatId, // 'text' => "已退出房间", // 'message_id' => $messageId // ]; } /** * 解散房间 * @return array */ public function disband($roomId, $chatId, $messageId) { $room = Room::whereIn('status', [0, 1, 2, 3]) ->where('member_id', $chatId) ->where('room_id', $roomId) ->first(); if (!$room) { return [[ 'chat_id' => $chatId, 'text' => '房间不存在,请先创建房间 /room', 'message_id' => $messageId ]]; } else { if (in_array($room->status, [2, 3])) { return [[ 'chat_id' => $chatId, 'text' => '游戏已开始,不可解散房间' ]]; } $list = RoomUser::where('room_id', $room->room_id)->get(); $arr = []; foreach ($list as $item) { $a = [ 'chat_id' => $item->member_id, 'text' => "❌房主已解散房间", ]; if ($item->member_id == $room->member_id) { $a['message_id'] = $messageId; } $arr[] = $a; } $room->delete(); RoomUser::where('room_id', $room->room_id)->delete(); return $arr; } } /** * 设置游戏ID * @param $chatId string 用户的tg ID * @param $array array 设置房间号的前缀【房间号】 * @throws TelegramSDKException */ public function setGameID($chatId, $gameId, $messageId) { if (!preg_match('/^\d+$/', $gameId)) return [['chat_id' => $chatId, 'text' => '输入错误,请发送游戏ID', 'reply_to_message_id' => $messageId]]; $ru = RoomUser::where('member_id', $chatId) ->where('status', 0)->first(); if (!$ru) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]]; $room = Room::where('room_id', $ru->room_id)->whereIn('status', [0, 1, 2])->first(); if (!$room) return [["chat_id" => $chatId, 'text' => '设置失败,没有房间', 'reply_to_message_id' => $messageId]]; $ru->game_id = $gameId; $ru->save(); if ($room->status != 2) { $room->status = 1; $room->save(); } UserGame::updateOrCreate( ['member_id' => $chatId, 'game_name' => $room->game_name], ['game_id' => $gameId] ); $notice = null; $text = ""; if ($chatId == $room->member_id) { $notice = ChannelService::createRoomNotice($room->room_id); $text = "✅ 房间创建成功\n"; $text .= "\n"; } $messageId1 = Cache::get("{$chatId}_GAME_ID_MESSAGE_ID", $messageId); Cache::delete("{$chatId}_GAME_ID_MESSAGE_ID"); $data = $this->getGameInfo($room, $chatId, $room->member_id == $chatId, $text); $data['chat_id'] = $chatId; if ($messageId1) $data['message_id'] = $messageId1; Cache::delete(get_step_key($chatId)); if ($notice) return [$data, $notice]; return [$data]; } /** 确认创建房间 * @param $chatId * @return array */ public function done($chatId, $messageId) { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) return [['chat_id' => $chatId, 'text' => '房间不存在,请先创建房间 /room', 'message_id' => $messageId]]; $text = ""; if ($room->room_id == '') $text = '请设置房间号'; if ($room->base_score == 0) $text = '请选择底分'; if ($room->participants == 0 || $room->rounds == 0) $text = '请设置人数/局数'; if ($text) return [['chat_id' => $chatId, 'text' => $text]]; $user = User::where('member_id', $chatId)->first(); $ru = new RoomUser(); $ru->room_id = $room->room_id; $ru->member_id = $chatId; $ru->status = 0; $ru->first_name = $user->first_name; $ru->save(); $room->join_count += 1; $room->save(); $data = RoomService::getGameIdMessage($chatId, $room->game_name, $messageId); Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_ID); Cache::delete("{$chatId}_BASE_SCORE"); return [$data]; } //设置游戏介绍 public function setIntroduction($chatId, $introduction, $messageId) { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId]; $room->introduction = $introduction; $room->save(); Cache::delete(get_step_key($chatId)); $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); $res = $this->getCreateButton($room, $chatId); $res['message_id'] = $messageId1; return $res; } /** * 设置人数和局数 * @param $chatId string 用户的tg ID * @param $array array 设置房间号的前缀【房间号】 * @throws TelegramSDKException */ public function setNumberOfGames($chatId, $array, $messageId) { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) return ['chat_id' => $chatId, 'text' => '设置失败,没有正在创建的房间', 'reply_to_message_id' => $messageId]; if (count($array) != 2) return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId]; $array[0] = intval($array[0]); $array[1] = intval($array[1]); if (!is_int($array[1]) || $array[1] < 1) { return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏局数', 'reply_to_message_id' => $messageId]; } if (!is_int($array[0]) || $array[0] < 2) { return ['chat_id' => $chatId, 'text' => '设置失败,请发送游戏人数', 'reply_to_message_id' => $messageId]; } $room->participants = $array[0]; $room->rounds = $array[1]; $room->save(); // $text = "{$room->game_name} {$room->participants}人 {$room->rounds}局\n"; // $text .= "房间号:{$room->room_id}\n"; // $text .= "底分:{$room->base_score} USDT\n"; // $text .= "中途加入:".($room->midway?'允许':'不允许')." \n"; // $text .= "-------------------\n"; // $text .= "请输入游戏介绍\n"; // $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); // Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_INTRODUCTION); // Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId1); // return [ // 'chat_id' => $chatId, // 'text' => $text, // 'message_id' => $messageId1, // 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]]) // ]; Cache::delete(get_step_key($chatId)); $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); $res = $this->getCreateButton($room, $chatId); $res['message_id'] = $messageId1; return $res; } /** * 设置房间号 * @param $chatId string 用户的tg ID * @param $roomId string 房间号 * @throws TelegramSDKException */ public function setNum($chatId, $roomId, $messageId) { if (!preg_match('/^\d+$/', $roomId)) return ['chat_id' => $chatId, 'text' => '房间号错误', 'reply_to_message_id' => $messageId]; $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"]; $isRoom = Room::where('room_id', $roomId) ->where('room_id', '<>', $roomId) ->first(); if ($isRoom) return ['chat_id' => $chatId, 'text' => '房间号已存在,请检查房间号', 'reply_to_message_id' => $messageId]; $room->room_id = $roomId; $room->old_room_id = $roomId; $room->save(); Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_NUM); $text = "游戏:{$room->game_name}\n"; $text .= "底分:{$room->base_score} USDT\n"; $text .= "中途加入:".($room->midway?'允许':'不允许')." \n"; $text .= "房间号:$roomId\n"; $text .= "-------------------\n"; $text .= "请输入游戏人数和局数\n"; $text .= "例如:4人5局\n"; $text .= "那么请发送:4/5\n"; $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); return [ 'chat_id' => $chatId, 'text' => $text, 'message_id' => $messageId1, 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]]) ]; } public function setGameName($chatId, $gameName, $messageId) { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) { return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId]; } $room->game_name = $gameName; $room->save(); Cache::put(get_step_key($chatId), StepStatus::INPUT_MIDWAY); $text = "游戏:{$room->game_name}\n"; $text .= "底分:{$room->base_score} USDT\n"; $text .= "-------------------\n"; $text .= "请选择是否允许中途加入游戏\n"; $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); return [ 'chat_id' => $chatId, 'text' => $text, 'message_id' => $messageId1, 'reply_markup' => json_encode(['inline_keyboard' => [[ ['text' => '✅ 允许', 'callback_data' => "setGameMidway@@1"], ['text' => '❌ 不允许', 'callback_data' => "setGameMidway@@0"] ], [['text' => '❌取消', 'callback_data' => "games@@cancel"]]]]) ]; } /** * 设置游戏是否允许中途加入 * @param $chatId 用户TG ID * @param $midway 中途加入 1允许 0 不允许 * @param $messageId 消息ID * @throws TelegramSDKException */ public function setGameMidway($chatId, $midway, $messageId) { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) { return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间", 'reply_to_message_id' => $messageId]; } $room->midway = $midway; $room->save(); Cache::put(get_step_key($chatId), StepStatus::INPUT_ROOM_ID); $text = "游戏:{$room->game_name}\n"; $text .= "底分:{$room->base_score} USDT\n"; $text .= "中途加入:".($room->midway?'允许':'不允许')." \n"; $text .= "-------------------\n"; $text .= "请发送三方游戏的房间号码"; $messageId1 = Cache::get("{$chatId}_CREATE_ROOM_MESSAGE_ID"); return [ 'chat_id' => $chatId, 'text' => $text, 'message_id' => $messageId1, 'reply_markup' => json_encode(['inline_keyboard' => [[['text' => '❌取消', 'callback_data' => "games@@cancel"]]]]) ]; } /** * 选择房间低分 * @param $chatId * @throws TelegramSDKException */ public function setMin($data, $chatId, $messageId) { $roomMin = preg_replace('/^roomMin@@/', '', $data); $roomMin = intval($roomMin); $user = User::where('member_id', $chatId)->first(); $zuiDi = $roomMin * 100; $wallet = Wallet::where('member_id', $chatId)->first(); if ($wallet->available_balance < $zuiDi) { $text = "👤 {$user->first_name}({$user->member_id})\n"; $text .= "\n"; $text .= "💰钱包余额\n"; $temp = floatval($wallet->available_balance); $text .= "USDT:{$temp}\n"; $text .= "\n"; $text .= "您创建的是{$roomMin}USDT的房间,最低余额{$zuiDi}USDT,请重新选择或充值余额后再创建房间!\n"; return ['chat_id' => $chatId, 'text' => $text]; } else { $room = Room::where('status', 0)->where('member_id', $chatId)->first(); if (!$room) { return ['chat_id' => $chatId, 'text' => "禁止设置,没有正在创建的房间"]; } $room->base_score = $roomMin; $room->save(); $text = "底分:{$roomMin} USDT\n"; $text .= "-------------------\n"; $text .= "请选择游戏"; $games = Game::all(); $keyboard = []; foreach ($games as $index => $item) { if ($index % 2 == 0) { $keyboard[] = [['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"]]; } else { $keyboard[count($keyboard) - 1][] = ['text' => $item['game_name'], 'callback_data' => "inputGameName@@{$item['game_name']}"]; } } if (count($keyboard[count($keyboard) - 1]) > 1) { $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]]; } else { $keyboard[count($keyboard) - 1][] = ['text' => '❌取消', 'callback_data' => "games@@cancel"]; } // Cache::put(get_step_key($chatId), StepStatus::INPUT_GAME_NAME); Cache::put("{$chatId}_CREATE_ROOM_MESSAGE_ID", $messageId); return [ 'chat_id' => $chatId, 'text' => $text, 'message_id' => $messageId, 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; } } /** * 创建房间 * @param $chatId * @throws TelegramSDKException */ public function create($chatId) { $room = Room::whereIn('status', [0, 1, 2, 4]) ->where('member_id', $chatId)->first(); $ru = RoomUser::where('member_id', $chatId) ->whereIn('status', [0, 1, 2, 3])->first(); if (($room && $room->status !== 0) || $ru) { return ['chat_id' => $chatId, 'text' => "您有未结算对局,禁止创建房间"]; } if (!$room) { $room = new Room(); $room->member_id = $chatId; $room->game_name = ''; $room->save(); } $keyboard = $this->getChooseBaseScoreMsg(); $keyboard[] = [['text' => '❌取消', 'callback_data' => "games@@cancel"]]; return [ 'chat_id' => $chatId, 'text' => "👇请选择你房间底分", 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; } /** * 重置房间号 * @param $roomId string 房间号 */ public static function resetRoomId($roomId) { $num = self::model()::where('old_room_id', $roomId)->count(); $room = Room::where('room_id', $roomId)->first(); $newRoomId = $roomId . '_' . $num; if ($room) { $room->room_id = $newRoomId; $room->save(); } RoomUser::where('room_id', $roomId)->update(['room_id' => $newRoomId]); return $newRoomId; } /** * @description: 结算通知 * @return {*} */ public static function noticeSettle() { try { $time = Carbon::now()->subMinutes(20)->format('Y-m-d H:i:s'); $roomList = self::model()::where('status', 2) ->where('settle_status', 0) ->where('updated_at', '<', $time) ->get(); $telegram = new Api(config('services.telegram.token')); foreach ($roomList as $room) { try { $list = RoomUser::where('room_id', $room->room_id) ->where('status', 2) ->get(); if ($list->isEmpty()) continue; $text = "❗️房间号:{$room->room_id} \n"; $text .= "‼️您有待结算的游戏,请及时进行结算。\n"; foreach ($list as $item) { try { $keyboard = [[ ['text' => '结算游戏', 'callback_data' => "games@@settle{$room->room_id}"] ]]; $message = [ 'chat_id' => $item->member_id, 'text' => $text, 'reply_markup' => json_encode(['inline_keyboard' => $keyboard]) ]; $telegram->sendMessage($message); } catch (\Exception $e) { Log::error("发送消息失败:房间 {$room->room_id}, 用户 {$item->member_id}, 错误:" . $e->getMessage()); continue; // 跳过当前用户 } } } catch (\Exception $e) { Log::error("处理房间 {$room->room_id} 失败:" . $e->getMessage()); continue; // 跳过当前房间 } $room->settle_status = 1; // 已通知 $room->save(); } } catch (\Exception $e) { Log::error("noticeSettle 整体执行失败:" . $e->getMessage()); } } }